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− | {{stub|Salvaging}} |
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{{Equipment infobox |
{{Equipment infobox |
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| name = Adaptive Armor Mk3 |
| name = Adaptive Armor Mk3 |
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| effect = +20% |
| effect = +20% |
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}} |
}} |
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+ | {{Quote|[[HIVE]]: A wise decision. That should keep you alive for longer.<br>[[Hero]]: I hope so. Dying sure is getting old.|HIVE and Hero after equipping Adaptive Armor the first time.}} |
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− | '''Adaptive Armor Mk3''' is a passive [[Equipment#Devices|device]] in ''[[Everspace]]''. Prior to [https://forum.everspace-game.com/discussion/4049/update-0-3-0-29930 Update 0.3.0.29930], it was known as Hull Enhancer, but with the same appearance. |
+ | '''Adaptive Armor Mk3''' is a passive [[Equipment#Devices|device]] in ''[[Everspace]]'' that decreases damage taken. Prior to [https://forum.everspace-game.com/discussion/4049/update-0-3-0-29930 Update 0.3.0.29930], it was known as Hull Enhancer, but with the same appearance. Only one Adaptive Armor (regardless of type) can be installed at one time. |
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− | You can't have more than one Adaptive Armor variant installed. |
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− | |||
==Crafting== |
==Crafting== |
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+ | {{Craft |
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− | Crafting an Adaptive Armor Mk3 requires the following [[resources]]: |
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+ | |scrap = 54 |
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− | * 9 [[Resources#Gas|Gas]] |
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+ | |compound = 11 |
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− | * 22 [[Resources#Ore|Ore]] |
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+ | |gas = 10 |
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− | * 30 [[Resources#Plasma|Plasma]] |
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+ | |ore = 24 |
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− | * 14 [[Resources|Dark Matter]] |
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+ | |plasma = 33 |
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− | * 49 [[Resources#Scrap|Scrap]] |
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+ | |dmatter = 16 |
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− | * 10 [[Resources#Compound|Compound]] |
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+ | }} |
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==Salvaging== |
==Salvaging== |
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+ | {{Craft |
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− | Salvaging an Adaptive Armor Mk3 yields the following resources: |
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+ | |salvage = y |
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− | |||
+ | |scrap = 11 |
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+ | |plasma = 7 |
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+ | }} |
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==See Also== |
==See Also== |
Revision as of 18:16, 6 July 2019
Adaptive Armor Mk3
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Passive Device
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Greatly increases the ship's armor, effectively reducing any incoming damage. Manufacturer: ANCILE |
Class Restriction {{{classres}}} {{{classres2}}} {{{classres3}}} {{{classres4}}} Hull DPS {{{hulldps}}}/s Shield DPS {{{shielddps}}}/s Hull Damage {{{hulldmg}}} Shield Damage {{{shielddmg}}} Hull Area Damage {{{hullareadmg}}} Shield Area Damage {{{shieldareadmg}}} Fire Rate {{{firerate}}}/s Energy Consumption {{{energyconweap}}}/s Energy Consumption {{{energycon}}} Damage Per Energy {{{dmgxen}}} Velocity {{{speed}}}m/s Spread {{{spread}}}° Range {{{range}}}m Full Charge Duration {{{fullchdur}}}s Area Damage Range {{{areadmgrange}}}m Full Charge Damage Bonus {{{fullchdmgx}}}x Full Charge Add. Projectiles {{{fullchpro}}} Damage Increase +{{{dmginc}}}% Energy Consumption Increase +{{{energyconinc}}}% Energy Allocation 36 Hitpoints {{{hp}}} Recharge Rate {{{rechargerate}}}/s Recharge Delay {{{rechargedel}}}s Shutdown Duration {{{shutdowndur}}}s Cooldown Duration {{{cooldur}}}s Cooldown Duration Decrease -{{{cooldurdec}}}% Fire Rate Increase +{{{firerateinc}}}% Energy Consumption Decrease -{{{energycondec}}}% Hitpoints Increase +{{{hpincper}}}% Recharge Rate Increase +{{{rechrateinc}}}% Recharge Delay Decrease -{{{rechdeldec}}}% Shutdown Duration Decrease -{{{shutdowndurdec}}}% Resource Amount {{{resamt}}} Homing {{{homing}}} Effect +20% Effect Duration {{{effectdur}}}s Repair Amount {{{repamt}}} Life Time {{{lifetime}}}s Critical Hit Chance Increase +{{{crithitchinc}}}% Velocity Increase +{{{speedinc}}}% Range Increase +{{{rangeinc}}}% Spread Decrease -{{{spreaddec}}}% Effect Duration Increase +{{{effectdurinc}}}% Jump Cooldown Increase +{{{jmpcooldinc}}}% Full Charge Damage Mulitplier {{{fullchdamx}}}x Success Chance {{{succha}}}% Nano Bot Drop Chance {{{nanodrop}}}% Max Stack Size {{{slotmax}}} Shield Piercing +{{{shieldpierce}}}% Conversion Percentage {{{convpercent}}}% Conversion Amount {{{convamt}}} Conversion Ratio {{{convratio}}}
Critical Hit Chance {{{crithit}}}% |
CRAFTING
|
Required Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap {{{scrap}}} Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas {{{gas}}} Ore {{{ore}}} Plasma {{{plasma}}} Dark Matter {{{dmatter}}} Dark Energy {{{denergy}}} |
SALVAGING
|
Obtained Resources Nano Bots {{{salnanobot}}} Viridian Energy {{{salvenergy}}} Scrap {{{salscrap}}} Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas {{{salgas}}} Ore {{{salore}}} Plasma {{{salplasma}}} Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
“ | HIVE: A wise decision. That should keep you alive for longer. Hero: I hope so. Dying sure is getting old. |
„ |
~ HIVE and Hero after equipping Adaptive Armor the first time. |
Adaptive Armor Mk3 is a passive device in Everspace that decreases damage taken. Prior to Update 0.3.0.29930, it was known as Hull Enhancer, but with the same appearance. Only one Adaptive Armor (regardless of type) can be installed at one time.
Crafting
Required Resources Obtained Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap 54 Gel {{{gel}}} Compounds 11 Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas 10 Ore 24 Plasma 33 Dark Matter 16
Dark Energy {{{denergy}}} |
Salvaging
Required Resources Obtained Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap 11 Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas {{{gas}}} Ore {{{ore}}} Plasma 7 Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |