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Everspace Wiki
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Ancient Weapon
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Ancient Weapon
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==[[Tips and Tricks]]== *This weapon is less effective in close fights and is best used at a distance. *Every shot counts, so be sure to aim well. If the crosshair turns red, that means it is hovering directly over an enemy. *Using this weapon will likely make the game much easier, but at the same time much less fun. *Firing this weapon at one hull hp will not cause death. Depending on the ship's armor, it will not go below a value that would kill you. **Damage from this weapon also does not have a chance to cause [[Components|component]] damage. *The Ancient Weapon is the only weapon with an innate critical hit chance (5%). *The base Scout and Sentinel take 4 hull self damage per shot, the Interceptor takes 3.6, and the Gunship takes 2.4 (armor perk maxed). *The [[Colonial Gunship]] is recommended for the ship to use with this weapon. It has the most hull hitpoints and has high base armor which lowers the damage from each shot. Also, turrets and drones make up for the loss of other weapons and make close-range fights a lot easier. **Even at high hull hitpoints, such as at 1100 hp with the Gunship, the weapon still does around 120 hull and shield damage. **If playing with the [[Interceptor]] or [[Scout]], equipping the passive [[Adaptive Armor]] device will also help with self-damage reduction. *Max damage on an un-armored, fully upgraded Interceptor is about 180 damage at 4/660 hull, giving 359.33 dps.
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