This category includes the four types of ships that the player can use, selectable in the hangar pre-run. They can be upgraded with Perks before/after each run, and can be upgraded with various Equipment during and before a run. The Colonial Sentinel is only available if you own the Encounters expansion. See Ships comparison for an incomplete comparison between each ship.
|Colonial Interceptor||Medium Fighter Class||A versatile combat ship that can equip most weapon systems and devices. Though it does not have considerable disadvantages, the Colonial Interceptor does not shine in any particular field either.|
|Colonial Scout||Light Fighter Class||Fast and swift but also quite fragile, the Colonial Scout demands a clear playing style. To compensate for its lack of hull hitpoints, it is the only ship capable of using cloaking devices and teleporters.|
|Colonial Gunship||Heavy Fighter Class||The Colonial Gunship is a clunky beast to maneuver but it can take a lot of hits. Its reinforced hull provides the best protection available though this comes with a weak spot: It is not possible to equip a shield device. The front shield generator and a powerful turret provide remedy.|
|Colonial Sentinel||Medium Fighter Class||With the option to enable fast hacking and an additional slot for weapons and devices the Sentinel further underlines its electronic warfare capabilities, already given an exclusive set of unconventional equipment.|