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Cloak
Active Device
Will cloak your ship for a certain amount of time, rendering you hidden on enemy radars. When firing your weapons enemies may spot you again.
Class Restriction
Scout




Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
30
Damage Per Energy
Velocity
m/s
Spread
°
Range
m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
Hitpoints
Recharge Rate
/s
Recharge Delay
s
Shutdown Duration
s
Cooldown Duration
28s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
14s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
{{{slotmax}}}
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Nano Bots
Viridian Energy
Scrap
43
Gel
Compounds
Power Cells
Processors
Crystals
6
Gas
Ore
Plasma
26
Dark Matter
10
Dark Energy
SALVAGING
Obtained Resources
Nano Bots
Viridian Energy
Scrap
9
Gel
Compounds
Power Cells
Processors
Crystals
Gas
Ore
Plasma
5
Dark Matter
Dark Energy

Cloak Mk2
Active Device
Will cloak your ship for a certain amount of time, rendering you hidden on enemy radars. When firing your weapons enemies may spot you again.
Class Restriction
Scout




Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
40
Damage Per Energy
Velocity
m/s
Spread
°
Range
m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
Hitpoints
Recharge Rate
/s
Recharge Delay
s
Shutdown Duration
s
Cooldown Duration
24s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
18s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
{{{slotmax}}}
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Nano Bots
Viridian Energy
Scrap
50
Gel
Compounds
Power Cells
13
Processors
Crystals
13
Gas
Ore
Plasma
30
Dark Matter
13
Dark Energy
SALVAGING
Obtained Resources
Nano Bots
Viridian Energy
Scrap
10
Gel
Compounds
Power Cells
Processors
Crystals
Gas
Ore
Plasma
6
Dark Matter
Dark Energy

Cloak Mk3
Active Device
Will cloak your ship for a certain amount of time, rendering you hidden on enemy radars. When firing your weapons enemies may spot you again.
Class Restriction
Scout




Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
50
Damage Per Energy
Velocity
m/s
Spread
°
Range
m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
Hitpoints
Recharge Rate
/s
Recharge Delay
s
Shutdown Duration
s
Cooldown Duration
20s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
22s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
{{{slotmax}}}
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Nano Bots
Viridian Energy
Scrap
56
Gel
Compounds
Power Cells
16
Processors
Crystals
16
Gas
Ore
Plasma
19
Dark Matter
16
Dark Energy
3
SALVAGING
Obtained Resources
Nano Bots
Viridian Energy
Scrap
11
Gel
Compounds
Power Cells
Processors
Crystals
Gas
Ore
Plasma
7
Dark Matter
Dark Energy
ES2-Characters-HIVE-Icon.png
Our vessel can not be detected as long as the cloak is operational. Just don't start firing, it will reveal our position.
~ HIVE  after using the Cloak for the first time.

The Cloak is an active device in Everspace that renders the player's ship temporarily and immediately invisible and undetectable to enemies. It has three variants, with the Cloak Mk2 and Cloak Mk3 being upgraded versions of the base Cloak.

  • The Mk1 comes equipped in the Colonial Scout's A loadout.
  • Great for getting out of fights that are too difficult to handle, or throwing off enemies.
  • It is possible to disable jump suppressors and use comm hubs while under cloak.
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