Components
Components are critical parts of the player's ship in Everspace. They can be randomly damaged if the ship's hull is below 75%, or can randomly overheat during a battle. If a component is damaged or overheated, it will continue to function but at a significant penalty. Secondary weapons are an exception and no longer work while damaged or overheated. The chance of a component being damaged can be reduced with the Component Damage Chance Perk, and the repair costs can be decreased with the Component Damage Repair Costs Perk.
Contents
Damage Chance[edit | edit source]
The chance for a component to be damaged is based on a formula and a percentage based on current hull hitpoints.
- There are three different base chances for component damage for every hit: 1% if hull is below 75%, 1.5% if below 50% and 2% if below 25%
- Components cannot be damaged when above 75% hull.
- These base chances are modified based on the max hitpoints of the ship and amount of damage the hit deals:
Base % * Damage / max hull hitpoints
- With the component perks and any ship armor factored in, the final formula for the damage chance is:
(([Component Damage Chance] - ([Component Damage Chance] * [Component Damage Chance Perk Percentage])) * ([Weapon Damage Taken] - ([Weapon Damage Taken] * [Armor Percentage]))) / [Max Hull]
Primary Weapons
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Effect of being damaged/overheated:
- Fire rate is much slower.
- Energy consumption is higher.
Required Resources Obtained Resources ![]() Nano Bots 2 ![]() Viridian Energy {{{venergy}}} ![]() Scrap 13 ![]() Gel {{{gel}}} ![]() Compounds {{{compound}}} ![]() Power Cells 2 ![]() Processors {{{processor}}} ![]() Crystals 9 ![]() Gas {{{gas}}} ![]() Ore {{{ore}}} ![]() Plasma {{{plasma}}} ![]() Dark Matter {{{dmatter}}}
![]() Dark Energy {{{denergy}}} |
Shield Generator
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Effect of being damaged/overheated:
- 75% slower shield recharge.
- Longer shutdown duration.
Required Resources Obtained Resources ![]() Nano Bots 2 ![]() Viridian Energy {{{venergy}}} ![]() Scrap 7 ![]() Gel 2 ![]() Compounds {{{compound}}} ![]() Power Cells {{{pcell}}} ![]() Processors {{{processor}}} ![]() Crystals 14 ![]() Gas {{{gas}}} ![]() Ore {{{ore}}} ![]() Plasma {{{plasma}}} ![]() Dark Matter {{{dmatter}}}
![]() Dark Energy {{{denergy}}} |
Engine
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Effect of being damaged/overheated:
- Maximum speed: -50%
- Maximum acceleration: -50%
Required Resources Obtained Resources ![]() Nano Bots 1 ![]() Viridian Energy {{{venergy}}} ![]() Scrap 12 ![]() Gel {{{gel}}} ![]() Compounds {{{compound}}} ![]() Power Cells 2 ![]() Processors {{{processor}}} ![]() Crystals {{{crystal}}} ![]() Gas 11 ![]() Ore {{{ore}}} ![]() Plasma {{{plasma}}} ![]() Dark Matter {{{dmatter}}}
![]() Dark Energy {{{denergy}}} |
Secondary Weapons
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Effect of being damaged/overheated:
- Cannot use any secondary weapons.
Required Resources Obtained Resources ![]() Nano Bots 2 ![]() Viridian Energy {{{venergy}}} ![]() Scrap 15 ![]() Gel {{{gel}}} ![]() Compounds {{{compound}}} ![]() Power Cells {{{pcell}}} ![]() Processors 2 ![]() Crystals {{{crystal}}} ![]() Gas {{{gas}}} ![]() Ore 16 ![]() Plasma {{{plasma}}} ![]() Dark Matter {{{dmatter}}}
![]() Dark Energy {{{denergy}}} |
Sensor
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Effect of being damaged/overheated:
- Sensor strength is decreased.
- Visible markers flicker in and out of view, making targeting anything impossible.
Required Resources Obtained Resources ![]() Nano Bots 1 ![]() Viridian Energy {{{venergy}}} ![]() Scrap 8 ![]() Gel {{{gel}}} ![]() Compounds {{{compound}}} ![]() Power Cells {{{pcell}}} ![]() Processors {{{processor}}} ![]() Crystals 4 ![]() Gas {{{gas}}} ![]() Ore {{{ore}}} ![]() Plasma 10 ![]() Dark Matter {{{dmatter}}}
![]() Dark Energy {{{denergy}}} |
Life Support System
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Effect of being damaged/overheated:
- The ship/player slowly runs out of oxygen, shown by a percentage in the upper right corner of the screen. Causes death when it reaches 0%.
Required Resources Obtained Resources ![]() Nano Bots 1 ![]() Viridian Energy {{{venergy}}} ![]() Scrap 9 ![]() Gel {{{gel}}} ![]() Compounds 3 ![]() Power Cells {{{pcell}}} ![]() Processors {{{processor}}} ![]() Crystals {{{crystal}}} ![]() Gas 8 ![]() Ore {{{ore}}} ![]() Plasma {{{plasma}}} ![]() Dark Matter {{{dmatter}}}
![]() Dark Energy {{{denergy}}} |
Inertia Dampeners
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Effect of being damaged/overheated:
- The ship will keep its momentum and won't stop its movement immediately after moving in any direction.
Required Resources Obtained Resources ![]() Nano Bots 3 ![]() Viridian Energy {{{venergy}}} ![]() Scrap 14 ![]() Gel {{{gel}}} ![]() Compounds {{{compound}}} ![]() Power Cells {{{pcell}}} ![]() Processors 1 ![]() Crystals {{{crystal}}} ![]() Gas {{{gas}}} ![]() Ore {{{ore}}} ![]() Plasma 12 ![]() Dark Matter {{{dmatter}}}
![]() Dark Energy {{{denergy}}} |