Components

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The component UI in-game.

Components are critical parts of the player's ship in Everspace. They can be randomly damaged if the ship's hull is below 75%, or can randomly overheat during a battle. If they are, the ship will be debuffed in whatever area got damaged. The chance of a component being damaged can be reduced with the Component Damage Chance Perk, and the repair costs can be decreased with the Component Damage Repair Costs Perk.

Damage Chance[edit | edit source]

The chance for a component to be damaged is based on formulas and a percentage based on current hull hitpoints.

  • There are three different base chances for component damage for every hit: 1% if hull is below 75%, 1.5% if below 50% and 2% if below 25%
  • Components cannot be damaged when above 75% hull.
  • These base chances are modified based on the max hitpoints of the ship and amount of damage the hit deals: Base % * Damage / max hull hitpoints
  • With the component perks and any ship armor factored in, the final formula for the damage chance is:
    (([Component Damage Chance] - ([Component Damage Chance] * [Component Damage Chance Perk Percentage])) * ([Weapon Damage Taken] - ([Weapon Damage Taken] * [Armor Percentage]))) / [Max Hull]

Primary Weapons[edit | edit source]

Effect of being damaged/overheated:

  • Fire rate is much slower.
  • Energy consumption is higher.
Required Resources
Obtained Resources
Resource-SmallIcon-NanoBots.png
Nano Bots
2
Resource-SmallIcon-ViridianEnergy.png
Viridian Energy
{{{venergy}}}
Resource-SmallIcon-Scrap.png
Scrap
13
Resource-SmallIcon-Gel.png
Gel
{{{gel}}}
Resource-SmallIcon-Compound.png
Compounds
{{{compound}}}
Resource-SmallIcon-PowerCell.png
Power Cells
2
Resource-SmallIcon-Processor.png
Processors
{{{processor}}}
Resource-SmallIcon-Crystal.png
Crystals
9
Resource-SmallIcon-Gas.png
Gas
{{{gas}}}
Resource-SmallIcon-Ore.png
Ore
{{{ore}}}
Resource-SmallIcon-Plasma.png
Plasma
{{{plasma}}}
Resource-SmallIcon-DarkMatter.png
Dark Matter
{{{dmatter}}}
Resource-SmallIcon-DarkEnergy.png
Dark Energy
{{{denergy}}}

Shield Generator[edit | edit source]

Effect of being damaged/overheated:

  • 75% slower shield recharge.
  • Longer shutdown duration.
Required Resources
Obtained Resources
Resource-SmallIcon-NanoBots.png
Nano Bots
2
Resource-SmallIcon-ViridianEnergy.png
Viridian Energy
{{{venergy}}}
Resource-SmallIcon-Scrap.png
Scrap
7
Resource-SmallIcon-Gel.png
Gel
2
Resource-SmallIcon-Compound.png
Compounds
{{{compound}}}
Resource-SmallIcon-PowerCell.png
Power Cells
{{{pcell}}}
Resource-SmallIcon-Processor.png
Processors
{{{processor}}}
Resource-SmallIcon-Crystal.png
Crystals
14
Resource-SmallIcon-Gas.png
Gas
{{{gas}}}
Resource-SmallIcon-Ore.png
Ore
{{{ore}}}
Resource-SmallIcon-Plasma.png
Plasma
{{{plasma}}}
Resource-SmallIcon-DarkMatter.png
Dark Matter
{{{dmatter}}}
Resource-SmallIcon-DarkEnergy.png
Dark Energy
{{{denergy}}}

Engine[edit | edit source]

Effect of being damaged/overheated:

  • Maximum speed: -50%
  • Maximum acceleration: -50%
Required Resources
Obtained Resources
Resource-SmallIcon-NanoBots.png
Nano Bots
1
Resource-SmallIcon-ViridianEnergy.png
Viridian Energy
{{{venergy}}}
Resource-SmallIcon-Scrap.png
Scrap
12
Resource-SmallIcon-Gel.png
Gel
{{{gel}}}
Resource-SmallIcon-Compound.png
Compounds
{{{compound}}}
Resource-SmallIcon-PowerCell.png
Power Cells
2
Resource-SmallIcon-Processor.png
Processors
{{{processor}}}
Resource-SmallIcon-Crystal.png
Crystals
{{{crystal}}}
Resource-SmallIcon-Gas.png
Gas
11
Resource-SmallIcon-Ore.png
Ore
{{{ore}}}
Resource-SmallIcon-Plasma.png
Plasma
{{{plasma}}}
Resource-SmallIcon-DarkMatter.png
Dark Matter
{{{dmatter}}}
Resource-SmallIcon-DarkEnergy.png
Dark Energy
{{{denergy}}}

Secondary Weapons[edit | edit source]

Effect of being damaged/overheated:

  • Cannot use any secondary weapons.
Required Resources
Obtained Resources
Resource-SmallIcon-NanoBots.png
Nano Bots
2
Resource-SmallIcon-ViridianEnergy.png
Viridian Energy
{{{venergy}}}
Resource-SmallIcon-Scrap.png
Scrap
15
Resource-SmallIcon-Gel.png
Gel
{{{gel}}}
Resource-SmallIcon-Compound.png
Compounds
{{{compound}}}
Resource-SmallIcon-PowerCell.png
Power Cells
{{{pcell}}}
Resource-SmallIcon-Processor.png
Processors
2
Resource-SmallIcon-Crystal.png
Crystals
{{{crystal}}}
Resource-SmallIcon-Gas.png
Gas
{{{gas}}}
Resource-SmallIcon-Ore.png
Ore
16
Resource-SmallIcon-Plasma.png
Plasma
{{{plasma}}}
Resource-SmallIcon-DarkMatter.png
Dark Matter
{{{dmatter}}}
Resource-SmallIcon-DarkEnergy.png
Dark Energy
{{{denergy}}}

Sensor[edit | edit source]

Effect of being damaged/overheated:

  • Sensor strength is decreased.
  • Visible markers flicker in and out of view, making targeting anything impossible.
Required Resources
Obtained Resources
Resource-SmallIcon-NanoBots.png
Nano Bots
1
Resource-SmallIcon-ViridianEnergy.png
Viridian Energy
{{{venergy}}}
Resource-SmallIcon-Scrap.png
Scrap
8
Resource-SmallIcon-Gel.png
Gel
{{{gel}}}
Resource-SmallIcon-Compound.png
Compounds
{{{compound}}}
Resource-SmallIcon-PowerCell.png
Power Cells
{{{pcell}}}
Resource-SmallIcon-Processor.png
Processors
{{{processor}}}
Resource-SmallIcon-Crystal.png
Crystals
4
Resource-SmallIcon-Gas.png
Gas
{{{gas}}}
Resource-SmallIcon-Ore.png
Ore
{{{ore}}}
Resource-SmallIcon-Plasma.png
Plasma
10
Resource-SmallIcon-DarkMatter.png
Dark Matter
{{{dmatter}}}
Resource-SmallIcon-DarkEnergy.png
Dark Energy
{{{denergy}}}

Life Support System[edit | edit source]

Effect of being damaged/overheated:

  • The ship/player slowly runs out of air, shown by a percentage in the upper right corner of the screen. Causes death when it reaches 0%.
Required Resources
Obtained Resources
Resource-SmallIcon-NanoBots.png
Nano Bots
1
Resource-SmallIcon-ViridianEnergy.png
Viridian Energy
{{{venergy}}}
Resource-SmallIcon-Scrap.png
Scrap
9
Resource-SmallIcon-Gel.png
Gel
{{{gel}}}
Resource-SmallIcon-Compound.png
Compounds
3
Resource-SmallIcon-PowerCell.png
Power Cells
{{{pcell}}}
Resource-SmallIcon-Processor.png
Processors
{{{processor}}}
Resource-SmallIcon-Crystal.png
Crystals
{{{crystal}}}
Resource-SmallIcon-Gas.png
Gas
8
Resource-SmallIcon-Ore.png
Ore
{{{ore}}}
Resource-SmallIcon-Plasma.png
Plasma
{{{plasma}}}
Resource-SmallIcon-DarkMatter.png
Dark Matter
{{{dmatter}}}
Resource-SmallIcon-DarkEnergy.png
Dark Energy
{{{denergy}}}

Inertia Dampeners[edit | edit source]

Effect of being damaged/overheated:

  • The ship will keep its momentum and won't stop its movement immediately after moving in any direction.
Required Resources
Obtained Resources
Resource-SmallIcon-NanoBots.png
Nano Bots
3
Resource-SmallIcon-ViridianEnergy.png
Viridian Energy
{{{venergy}}}
Resource-SmallIcon-Scrap.png
Scrap
14
Resource-SmallIcon-Gel.png
Gel
{{{gel}}}
Resource-SmallIcon-Compound.png
Compounds
{{{compound}}}
Resource-SmallIcon-PowerCell.png
Power Cells
{{{pcell}}}
Resource-SmallIcon-Processor.png
Processors
1
Resource-SmallIcon-Crystal.png
Crystals
{{{crystal}}}
Resource-SmallIcon-Gas.png
Gas
{{{gas}}}
Resource-SmallIcon-Ore.png
Ore
{{{ore}}}
Resource-SmallIcon-Plasma.png
Plasma
12
Resource-SmallIcon-DarkMatter.png
Dark Matter
{{{dmatter}}}
Resource-SmallIcon-DarkEnergy.png
Dark Energy
{{{denergy}}}

See Also[edit | edit source]