Damage Limiter
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Consumable
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Reduces any incoming damage for a short amount of time. Manufacturer: ANCILE |
Class Restriction Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption Damage Per Energy Velocity m/s Spread ° Range m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation Hitpoints Recharge Rate /s Recharge Delay s Shutdown Duration s Cooldown Duration s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect -40% Effect Duration 12s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
|
Required Resources Nano Bots Viridian Energy Scrap 4 Gel Compounds Power Cells Processors Crystals Gas 2 Ore 1 Plasma Dark Matter Dark Energy |
SALVAGING
|
Obtained Resources Nano Bots Viridian Energy {{{salvenergy}}} Scrap 1 Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas Ore Plasma Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
Damage Limiter Mk2
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Consumable
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Reduces any incoming damage for a short amount of time. Manufacturer: ANCILE |
Class Restriction Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption Damage Per Energy Velocity m/s Spread ° Range m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation Hitpoints Recharge Rate /s Recharge Delay s Shutdown Duration s Cooldown Duration s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect -50% Effect Duration 16s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
|
Required Resources Nano Bots Viridian Energy Scrap 5 Gel Compounds Power Cells Processors 1 Crystals Gas 3 Ore 3 Plasma Dark Matter Dark Energy |
SALVAGING
|
Obtained Resources Nano Bots Viridian Energy {{{salvenergy}}} Scrap 1 Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas Ore Plasma Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
Damage Limiter Mk3
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Consumable
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Reduces any incoming damage for a short amount of time. Manufacturer: ANCILE |
Class Restriction Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption Damage Per Energy Velocity m/s Spread ° Range m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation Hitpoints Recharge Rate /s Recharge Delay s Shutdown Duration s Cooldown Duration s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect -60% Effect Duration 20s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
|
Required Resources Nano Bots Viridian Energy Scrap 10 Gel Compounds Power Cells Processors 3 Crystals Gas 5 Ore 6 Plasma Dark Matter 2 Dark Energy |
SALVAGING
|
Obtained Resources Nano Bots Viridian Energy {{{salvenergy}}} Scrap 2 Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas Ore 1 Plasma Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
For the Damage Limiter in Everspace 2, see Consumables (ES2). |
A Damage Limiter is a consumable in Everspace that reduces incoming damage. It has three variants, with the Damage Limiter Mk2 and Damage Limiter Mk3 being upgraded versions of the base Damage Limiter.
Tips and Tricks
- Like many other consumables, damage limiters have a multiplicative effect.
- The damage reduction from Damage Limiters will reduce the remaining damage after it has been reduced by armor by their effect percentage, so a Damage Limiter Mk3 will take away 60% of the remaining 30% damage (with 70% armor) effectively giving a total of 88% damage reduction. This means that damage limiters are more effective with less armor.
- See Adaptive Armor for more information about its damage reduction.
- Four Mk1s come equipped in the Colonial Interceptor's C loadout, the Colonial Scout's B loadout, and two Mk1s in the Colonial Gunship's A and B loadouts.