Everspace Wiki
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[[File:Everspace-Equipment-UI.png|thumb|500px|The Equipment UI in-game, showing many examples of equipment.]]
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{{DisambigMsg|equipment from Everspace|equipment from [[Everspace 2]]|Equipment (ES2)}}
'''Equipment''' can be [[craft]]ed using [[resources]] or found in [[containers]]. There are 5 types of equipment, [[Equipment#Primary Weapons|primary weapons]], [[Equipment#Secondary Weapons|secondary weapons]], [[Equipment#Devices|devices]], [[Equipment#Consumables|consumables]], and [[Equipment#Mods|mods]].
 
  +
'''Equipment''' can be [[crafting|crafted]] using [[resources]], found in [[containers]], dropped from destroyed enemies, or bought from [[Trader|traders]] and [[Service Station|Service Stations]]. There are 6 types of equipment: [[Equipment#Primary Weapons|primary weapons]], [[Equipment#Secondary Weapons|secondary weapons]], [[Equipment#Devices|devices]], [[Equipment#Consumables|consumables]], [[Equipment#Mods|mods]], and [[Equipment#Enhancements|Enhancements]].
   
  +
:''Note: The Resources stated in the pages for each equipment type for crafting is without any level in the [[Perks#Crafting Costs|Crafting Costs Perk]].''
''Note: These lists are not complete. Please help expand them with any equipment modules you find!''
 
  +
{{tocright}}
  +
== Starting Equipment ==
  +
Each class of ship has three loadouts (A, B, and C) of equipment that are unlocked as the player progresses through sectors. See [[Player ships| player ships]] for more information.
   
  +
Additionally, the [[Perks#Bonus Equipment|Bonus Equipment]] perk can be bought which allows choosing a few different options of random extra starting equipment.
''Note 2: Please, bear it in mind, the Resources stated here for crafting equipment is without any level at [[Perks#Crafting Costs (4 levels)|Crafting Costs Perk]].''
 
   
  +
== Enhanced Equipment ==
  +
Rarely, '''enhanced''' primary weapons and devices can be found, which are marked with a star and have random stat bonuses. When floating in space as loot, they are surrounded by a circular pattern similar to access keys. This is not to be confused with [[Enhancements]], which are a different type of equipment and are explained below.
   
  +
Eligible equipment can also be enhanced by [[Throng]] for viridian energy.
{{tocright}}
 
 
==Primary Weapons==
 
==Primary Weapons==
  +
Primary weapons are the main damage dealer in the game, and there are a total of 24. Before they got their official names during development, all variants of the base-game weapons were named with numbers (Ex: Gatling II or Beam Laser II).
{|class="wikitable"
 
  +
| [[Beam Laser]] || [[Beam Laser II|Beam Laser M3]]
 
  +
<div class="info-flex">
|-
 
  +
{{Linkbox
| [[Coil Gun]] || [[Coil Gun II|Coil Gun T-1]]
 
  +
| image = Everspace-PrimaryWeapon-AncientRifle-NewIcon.png
|-
 
  +
| link = Ancient Weapon
| [[Flak Cannon]] || [[Flak Cannon II|Flak Cannon 5-5]]
 
  +
| name = Ancient Weapon
|-
 
  +
}}
| [[Fusion Blaster]] || [[Fusion Blaster II|Fusion Blaster M6-A]]
 
  +
|-
 
  +
{{Linkbox
| [[Gatling]] || [[Gatling II|Gatling 40mm]]
 
  +
| image = PriWeapon-Icon-BeamLaser.png
|-
 
  +
| link = Beam Laser
| [[Pulse Laser]] || [[Pulse Laser II|Pulse Laser MX]]
 
  +
| name = Beam Laser
|-
 
  +
}}
| [[Scatter Gun]] || [[Scatter Gun II|Scatter Gun 2880]]
 
  +
|-
 
  +
{{Linkbox
| [[Shock Rifle]] || [[Shock Rifle II|Shock Rifle PRO]]
 
  +
| image = PriWeapon-Icon-BeamLaserM3.png
|-
 
  +
| link = Beam Laser M3
| [[Thermo Gun]] || [[Thermo Gun II|Thermo Gun X10]]
 
  +
| name = Beam Laser M3
|}
 
  +
}}
  +
  +
{{Linkbox
  +
| image = PriWeapon-Icon-CoilGun.png
  +
| link = Coil Gun
  +
| name = Coil Gun
  +
}}
  +
  +
{{Linkbox
  +
| image = PriWeapon-Icon-CoilGunT1.png
  +
| link = Coil Gun T-1
  +
| name = Coil Gun T-1
  +
}}
  +
  +
{{Linkbox
  +
| image = PriWeapon-Icon-FlakCannon.png
  +
| link = Flak Cannon
  +
| name = Flak Cannon
  +
}}
  +
  +
{{Linkbox
  +
| image = PriWeapon-Icon-FlakCannon5-5.png
  +
| link = Flak Cannon 5-5
  +
| name = Flak Cannon 5-5
  +
}}
  +
  +
{{Linkbox
  +
| image = PriWeapon-Icon-FusionBlaster.png
  +
| link = Fusion Blaster
  +
| name = Fusion Blaster
  +
}}
  +
  +
{{Linkbox
  +
| image = PriWeapon-Icon-FusionBlasterM6-A.png
  +
| link = Fusion Blaster M6-A
  +
| name = Fusion Blaster M6-A
  +
}}
  +
  +
{{Linkbox
  +
| image = PriWeapon-Icon-Gatling.png
  +
| link = Gatling
  +
| name = Gatling
  +
}}
  +
  +
{{Linkbox
  +
| image = PriWeapon-Icon-Gatling40mm.png
  +
| link = Gatling 40mm
  +
| name = Gatling 40mm
  +
}}
  +
  +
{{Linkbox
  +
| image = PriWeapon-Icon-GooGun.png
  +
| link = Goo Gun
  +
| name = Goo Gun
  +
}}
  +
  +
{{Linkbox
  +
| image = PriWeapon-Icon-LightningGun.png
  +
| link = Lightning Gun
  +
| name = Lightning Gun
  +
}}
  +
  +
{{Linkbox
  +
| image = PriWeapon-Icon-NeutronCannon.png
  +
| link = Neutron Cannon
  +
| name = Neutron Cannon
  +
}}
  +
  +
{{Linkbox
  +
| image = PriWeapon-Icon-PlasmaThrower.png
  +
| link = Plasma Thrower
  +
| name = Plasma Thrower
  +
}}
  +
  +
{{Linkbox
  +
| image = PriWeapon-Icon-PulseLaser.png
  +
| link = Pulse Laser
  +
| name = Pulse Laser
  +
}}
  +
  +
{{Linkbox
  +
| image = PriWeapon-Icon-PulseLaserMX.png
  +
| link = Pulse Laser MX
  +
| name = Pulse Laser MX
  +
}}
  +
  +
{{Linkbox
  +
| image = PriWeapon-Icon-PulseLaserKS.png
  +
| link = Pulse Laser KS
  +
| name = Pulse Laser KS
  +
}}
  +
  +
{{Linkbox
  +
| image = PriWeapon-Icon-ScatterGun.png
  +
| link = Scatter Gun
  +
| name = Scatter Gun
  +
}}
  +
  +
{{Linkbox
  +
| image = PriWeapon-Icon-ScatterGun2880.png
  +
| link = Scatter Gun 2880
  +
| name = Scatter Gun 2880
  +
}}
  +
  +
{{Linkbox
  +
| image = PriWeapon-Icon-ShockRifle.png
  +
| link = Shock Rifle
  +
| name = Shock Rifle
  +
}}
  +
  +
{{Linkbox
  +
| image = PriWeapon-Icon-ShockRiflePRO.png
  +
| link = Shock Rifle PRO
  +
| name = Shock Rifle PRO
  +
}}
  +
  +
{{Linkbox
  +
| image = PriWeapon-Icon-ThermoGun.png
  +
| link = Thermo Gun
  +
| name = Thermo Gun
  +
}}
  +
  +
{{Linkbox
  +
| image = PriWeapon-Icon-ThermoGunX10.png
  +
| link = Thermo Gun X10
  +
| name = Thermo Gun X10
  +
}}
  +
</div>
   
 
==Secondary Weapons==
 
==Secondary Weapons==
  +
Secondary weapons also do a lot of damage, but due to the fact that each one is a one time use, they are best used as only a compliment to the primary weapons, finishing off enemies or taking down capital ships faster, reducing potential damage taken. There are a total of 10 secondary weapons.
* [[ARC-9000]]
 
  +
* [[Corrosion Missile]]
 
  +
<div class="info-flex">
* [[Heavy Missile]]
 
  +
{{Linkbox
* [[Light Missile]]
 
  +
| image = SecWeapon-Icon-ARC9000.png
* [[Mine Cluster]]
 
  +
| link = ARC-9000
* [[Plasma Torpedo]]
 
  +
| name = ARC-9000
* [[Shield Breaker Missile]]
 
  +
}}
* [[Stasis Missile]]
 
  +
  +
{{Linkbox
  +
| image = SecWeapon-Icon-CorrosionMissile.png
  +
| link = Corrosion Missile
  +
| name = Corrosion Missile
  +
}}
  +
  +
{{Linkbox
  +
| image = SecWeapon-Icon-DestabilizerMissile.png
  +
| link = Destabilizer Missile
  +
| name = Destabilizer Missile
  +
}}
  +
  +
{{Linkbox
  +
| image = SecWeapon-Icon-HeavyMissile.png
  +
| link = Heavy Missile
  +
| name = Heavy Missile
  +
}}
  +
  +
{{Linkbox
  +
| image = SecWeapon-Icon-LightMissile.png
  +
| link = Light Missile
  +
| name = Light Missile
  +
}}
  +
  +
{{Linkbox
  +
| image = SecWeapon-Icon-MineCluster.png
  +
| link = Mine Cluster
  +
| name = Mine Cluster
  +
}}
  +
  +
{{Linkbox
  +
| image = SecWeapon-Icon-PlasmaTorpedo.png
  +
| link = Plasma Torpedo
  +
| name = Plasma Torpedo
  +
}}
  +
  +
{{Linkbox
  +
| image = SecWeapon-Icon-SeekerMissileBattery.png
  +
| link = Seeker Missile Battery
  +
| name = Seeker Missile Battery
  +
}}
  +
  +
{{Linkbox
  +
| image = SecWeapon-Icon-ShieldBreakerMissile.png
  +
| link = Shield Breaker Missile
  +
| name = Shield Breaker Missile
  +
}}
  +
  +
{{Linkbox
  +
| image = SecWeapon-Icon-StasisMissile.png
  +
| link = Stasis Missile
  +
| name = Stasis Missile
  +
}}
  +
</div>
   
 
==Devices==
 
==Devices==
  +
Devices have many unique abilities, and are divided into active (requires energy to activate for a limited time) and passive (always "active" or ready to be used, but allocates a certain amount of energy from the energy core). There are 30 unique but 84 total devices.
 
=== Active Devices ===
 
=== Active Devices ===
  +
There are 19 unique but 51 total active devices.
 
{|class="wikitable"
 
{|class="wikitable"
| [[Cloak]] || [[Cloak MK2]] || [[Cloak MK3]]
+
| [[Cloak]] || [[Cloak Mk2]] || [[Cloak Mk3]]
 
|-
 
|-
| [[Energized Boost]] || [[Energized Boost MK2]] || [[Energized Boost MK3]]
+
| [[Decoy Generator]] || [[Decoy Generator Mk2]] || [[Decoy Generator Mk3]]
 
|-
 
|-
| [[Energy Discharger]] || [[Energy Discharger MK2]] || [[Energy Discharger MK3]]
+
| [[Drone Disassembler]] || [[Drone Disassembler Mk2]] || [[Drone Disassembler Mk3]]
  +
|-
  +
| [[EMP Generator]] || [[EMP Generator Mk2]] || [[EMP Generator Mk3]]
 
|-
 
|-
| [[Front Shield Generator]] || [[Front Shield Generator MK2]] || [[Front Shield Generator MK3]]
+
| [[Energized Boost]] || [[Energized Boost Mk2]] || [[Energized Boost Mk3]]
 
|-
 
|-
| [[Mainframe Override]] || [[Mainframe Override MK2]] || [[Mainframe Override MK3]]
+
| [[Energy Discharger]] || [[Energy Discharger Mk2]] || [[Energy Discharger Mk3]]
 
|-
 
|-
| [[Missile Defense System]] || [[Missile Defense System MK2]] || [[Missile Defense System MK3]]
+
| [[Energy Diverter]] || [[Energy Diverter Mk2]] || [[Energy Diverter Mk3]]
 
|-
 
|-
| [[Shield Disruptor]] || [[Shield Disruptor MK2]] || [[Shield Disruptor MK3]]
+
| [[Engine Booster]] || [[Engine Booster Mk2]] || [[Engine Booster Mk3]]
 
|-
 
|-
| [[Teleporter]] || [[Teleporter MK2]] || [[Teleporter MK3]]
+
| [[Front Shield Generator]] || [[Front Shield Generator Mk2]] || [[Front Shield Generator Mk3]]
 
|-
 
|-
| [[Time Extender]] || [[Time Extender MK2]] || [[Time Extender MK3]]
+
| [[Mainframe Override]] || [[Mainframe Override Mk2]] || [[Mainframe Override Mk3]]
 
|-
 
|-
| [[Weapon Overdrive]] || [[Weapon Overdrive MK2]] || [[Weapon Overdrive MK3]]
+
| [[Missile Defense System]] || [[Missile Defense System Mk2]] || [[Missile Defense System Mk3]]
  +
|-
  +
| [[Remote Energy Discharger]] || [[Remote Energy Discharger Mk2]] || [[Remote Energy Discharger Mk3]]
  +
|-
  +
| [[Shield Disruptor]] || [[Shield Disruptor Mk2]] || [[Shield Disruptor Mk3]]
  +
|-
  +
| [[Static Discharger]] || [[Static Discharger Mk2]] || [[Static Discharger Mk3]]
  +
|-
  +
| [[Teleporter]] || [[Teleporter Mk2]] || [[Teleporter Mk3]]
  +
|-
  +
| [[Time Extender]] || [[Time Extender Mk2]] || [[Time Extender Mk3]]
 
|-
 
|-
 
| [[Gatling Turret]] || [[Laser Turret]] || [[Missile Turret]]
 
| [[Gatling Turret]] || [[Laser Turret]] || [[Missile Turret]]
  +
|-
  +
| [[Weapon Overdrive]] || [[Weapon Overdrive Mk2]] || [[Weapon Overdrive Mk3]]
 
|}
 
|}
   
 
=== Passive Devices ===
 
=== Passive Devices ===
  +
There are 10 unique but 30 total passive devices.
 
{|class="wikitable"
 
{|class="wikitable"
| [[Energy Core Extension]] || [[Energy Core Extension MK2]] || [[Energy Core Extension MK3]]
+
| [[Adaptive Armor]] || [[Adaptive Armor Mk2]] || [[Adaptive Armor Mk3]]
 
|-
 
|-
| [[Hull Enhancer]] || [[Hull Enhancer MK2]] || [[Hull Enhancer MK3]]
+
| [[Damage Converter]] || [[Damage Converter Mk2]] || [[Damage Converter Mk3]]
 
|-
 
|-
| [[Shield]] || [[Shield MK2]] || [[Shield MK3]]
+
| [[Energy Core Extension]] || [[Energy Core Extension Mk2]] || [[Energy Core Extension Mk3]]
 
|-
 
|-
| [[Shield XC]] || [[Shield XC MK2]] || [[Shield XC MK3]]
+
| [[Emergency Shield]] || [[Emergency Shield Mk2]] || [[Emergency Shield Mk3]]
 
|-
 
|-
| [[Tractor Beam]] || [[Tractor Beam MK2]] || [[Tractor Beam MK3]]
+
| [[Sensor Relay]] || [[Sensor Relay Mk2]] || [[Sensor Relay Mk3]]
  +
|-
  +
| [[Shield]] || [[Shield Mk2]] || [[Shield Mk3]]
  +
|-
  +
| [[Shield ST]] || [[Shield ST Mk2]] || [[Shield ST Mk3]]
  +
|-
  +
| [[Shield XC]] || [[Shield XC Mk2]] || [[Shield XC Mk3]]
  +
|-
  +
| [[Target Decelerator]] || [[Target Decelerator Mk2]] || [[Target Decelerator Mk3]]
  +
|-
  +
| [[Tractor Beam]] || [[Tractor Beam Mk2]] || [[Tractor Beam Mk3]]
 
|}
 
|}
   
 
==Consumables==
 
==Consumables==
  +
Consumables are one-time use equipment. They're most useful in sticky situations for extra help, so they are good to be kept stocked up. There are 19 unique but 33 total consumables.
 
{|class="wikitable"
 
{|class="wikitable"
| [[Anti-Missile Drone]]
+
| [[Anti-Missile Drone]] || [[Shield Charge Drone]] || [[Webber Drone]]
 
|-
 
|-
| [[Damage Booster]] || [[Damage Booster MK2]] || [[Damage Booster MK3]]
+
| [[Combat Drone]] || [[Sensor Drone]] || [[Drone Override]]
 
|-
 
|-
| [[Damage Limiter]] || [[Damage Limiter MK2]] || [[Damage Limiter MK3]]
+
| [[Damage Booster]] || [[Damage Booster Mk2]] || [[Damage Booster Mk3]]
 
|-
 
|-
  +
| [[Damage Limiter]] || [[Damage Limiter Mk2]] || [[Damage Limiter Mk3]]
| [[Drone Override]]
 
 
|-
 
|-
| [[Energy Injector]] || [[Energy Injector MK2]] || [[Energy Injector MK3]]
+
| [[Energy Injector]] || [[Energy Injector Mk2]] || [[Energy Injector Mk3]]
 
|-
 
|-
  +
| [[G&B Distress Beacon]] || [[Tareen Beacon]] || [[Throng Beacon]]
| [[Jump Stabilizer]]
 
 
|-
 
|-
  +
| [[Shield Booster]] || [[Shield Booster Mk2]] || [[Shield Booster Mk3]]
| [[Nano Kit]]
 
 
|-
 
|-
| [[Plasma Mine]] || [[Plasma Mine MK2]] || [[Plasma Mine MK3]]
+
| [[Plasma Mine]] || [[Plasma Mine Mk2]] || [[Plasma Mine Mk3]]
 
|-
 
|-
  +
| [[Nano Injector]] || [[Nano Injector Mk2]] || [[Nano Injector Mk3]]
| [[Scanning Probe]]
 
 
|-
 
|-
| [[Shield Booster]] || [[Shield Booster MK2]] || [[Shield Booster MK3]]
+
| [[Nano Kit]] || [[Nano Extractor]]
 
|-
 
|-
  +
| [[Jump Stabilizer]] || [[Plasma-Powered-Jump]]
| [[Shield Charge Drone]]
 
 
|-
 
|-
  +
| [[Turret Override]] || [[Device Charger]]
| [[Webber Drone]]
 
 
|}
 
|}
 
   
 
==Mods==
 
==Mods==
[[Equipment#Primary Weapons|Primary Weapons]] and [[Equipment#Devices|Devices]] can be upgraded in your inventory with modifications via the [[blueprints]] you have obtained in earlier runs.
+
[[Equipment#Primary Weapons|Primary Weapons]] and [[Equipment#Devices|Devices]] can be upgraded in the inventory with modifications that upgrade some part of the equipment's stats, but usually with a negative effect as well. There are 15 unique but 34 total modifications.
 
=== Weapons Mods ===
 
* [[Critical Hit Chance Mod]] ([[Critical Hit Chance Mod MK2|MK2]], [[Critical Hit Chance Mod MK3|MK3]])
 
* [[Energy Consumption Mod (Primary Weapon)]] ([[Energy Consumption Mod (for weapon) MK2|MK2]], [[Energy Consumption Mod (for weapon) MK3|MK3]])
 
* [[Fire Rate Mod]] ([[Fire Rate Mod MK2|MK2]], [[Fire Rate Mod MK3|MK3]])
 
* [[Hull Damage Mod]] ([[Hull Damage Mod MK2|MK2]], [[Hull Damage Mod MK3|MK3]])
 
* [[Range Mod]] ([[Range Mod MK2|MK2]], [[Range Mod MK3|MK3]])
 
* [[Shield Damage Mod]] ([[Shield Damage Mod MK2|MK2]], [[Shield Damage Mod MK3|MK3]])
 
* [[Spread Mod]] ([[Spread Mod MK2|MK2]], [[Spread Mod MK3|MK3]])
 
* [[Velocity Mod]] ([[Velocity Mod MK2|MK2]], [[Velocity Mod MK3|MK3]])
 
 
=== Devices Mods ===
 
* [[Cooldown Mod]] ([[Cooldown Mod MK2|MK2]], [[Cooldown Mod MK3|MK3]])
 
* [[Duration Mod]] ([[Duration Mod MK2|MK2]], [[Duration Mod MK3|MK3]])
 
* [[Energy Consumption Mod (Device)]] ([[Energy Consumption Mod (for device) MK2|MK2]], [[Energy Consumption Mod (for device) MK3|MK3]])
 
* [[Shield Capacity Mod]] ([[Shield Capacity Mod MK2|MK2]], [[Shield Capacity Mod MK3|MK3]])
 
* [[Shield Recharge Delay Mod]] ([[Shield Recharge Delay Mod MK2|MK2]], [[Shield Recharge Delay Mod MK3|MK3]])
 
* [[Shield Shutdown Duration Mod]] ([[Shield Shutdown Duration Mod MK2|MK2]], [[Shield Shutdown Duration Mod MK3|MK3]])
 
   
  +
=== Weapon Mods ===
==Obtaining New Equipment==
 
  +
* [[Critical Hit Chance Mod]] ([[Critical Hit Chance Mod Mk2|Mk2]], [[Critical Hit Chance Mod Mk3|Mk3]])
Before the run, you can choose more of them with the [[Perks#Bonus Equipment (6 levels)|Bonus Equipment]] [[Perks|perk]].
 
  +
* [[Energy Consumption Mod (Primary Weapon)]] ([[Energy Consumption Mod Mk2 (Primary Weapon)|Mk2]], [[Energy Consumption Mod Mk3 (Primary Weapon)|Mk3]])
  +
* [[Fire Rate Mod]] ([[Fire Rate Mod Mk2|Mk2]], [[Fire Rate Mod Mk3|Mk3]])
  +
* [[Hull Damage Mod]] ([[Hull Damage Mod Mk2|Mk2]], [[Hull Damage Mod Mk3|Mk3]])
  +
* [[Randomize Mod]]
  +
* [[Range Mod]] ([[Range Mod Mk2|Mk2]], [[Range Mod Mk3|MK3]])
  +
* [[Shield Damage Mod]] ([[Shield Damage Mod Mk2|Mk2]], [[Shield Damage Mod Mk3|Mk3]])
  +
* [[Shield Piercing Mod]] ([[Shield Piercing Mod Mk2|Mk2]], [[Shield Piercing Mod Mk3|Mk3]])
  +
* [[Spread Mod]] ([[Spread Mod Mk2|Mk2]], [[Spread Mod Mk3|Mk3]])
  +
* [[Velocity Mod]] ([[Velocity Mod Mk2|Mk2]], [[Velocity Mod Mk3|Mk3]])
   
  +
=== Device Mods ===
In the run, you can craft new equipment in your inventory via the [[blueprints]] you have obtained in earlier runs, and [[resources]].
 
  +
* [[Cooldown Mod]]
  +
* [[Duration Mod]]
  +
* [[Energy Consumption Mod (Device)]]
  +
* [[Shield Capacity Mod]]
  +
* [[Shield Recharge Delay Mod]]
  +
* [[Shield Shutdown Duration Mod]]
   
  +
== Enhancements ==
You will stumble upon new equipment inside crates, dropped by fallen enemies, or bought from Trader ships or trading posts.
 
  +
Enhancements upgrade the player's ship with varying effects, often with a negative effect to balance out the positive. Some force or encourage varying or more unique playstyles. There are two types.
  +
*[[Subroutines]], which can be obtained from behind locked doors in derelict [[Colonials#Structures|Colonial]] stations. There are 17 total.
  +
*[[Glyphs]], which can be obtained from opening the monolith in an [[Ancient Depot]]. There are 11 total.
  +
More info [[:Category:Enhancements|Here]]
   
  +
== Removed Equipment ==
==Ship Loadouts==
 
  +
Currently, only the [[Scanning Probe]] has been removed from the game. Hull Enhancers are now known as [[Adaptive Armor]].
Each ship has three loadouts of equipment that are unlocked as the player progresses. See [[:Category:Player ships| player ships]] for more information.
 
   
[[Category:Equipment]]
+
[[Category:Equipment| ]]

Revision as of 19:32, 7 October 2020

Everspace-Equipment-UI

The Equipment UI in-game, showing many examples of equipment.

Disambig This article is about equipment from Everspace. For equipment from Everspace 2, see Equipment (ES2).

Equipment can be crafted using resources, found in containers, dropped from destroyed enemies, or bought from traders and Service Stations. There are 6 types of equipment: primary weapons, secondary weapons, devices, consumables, mods, and Enhancements.

Note: The Resources stated in the pages for each equipment type for crafting is without any level in the Crafting Costs Perk.

Starting Equipment

Each class of ship has three loadouts (A, B, and C) of equipment that are unlocked as the player progresses through sectors. See player ships for more information.

Additionally, the Bonus Equipment perk can be bought which allows choosing a few different options of random extra starting equipment.

Enhanced Equipment

Rarely, enhanced primary weapons and devices can be found, which are marked with a star and have random stat bonuses. When floating in space as loot, they are surrounded by a circular pattern similar to access keys. This is not to be confused with Enhancements, which are a different type of equipment and are explained below.

Eligible equipment can also be enhanced by Throng for viridian energy.

Primary Weapons

Primary weapons are the main damage dealer in the game, and there are a total of 24. Before they got their official names during development, all variants of the base-game weapons were named with numbers (Ex: Gatling II or Beam Laser II).

Secondary Weapons

Secondary weapons also do a lot of damage, but due to the fact that each one is a one time use, they are best used as only a compliment to the primary weapons, finishing off enemies or taking down capital ships faster, reducing potential damage taken. There are a total of 10 secondary weapons.

Devices

Devices have many unique abilities, and are divided into active (requires energy to activate for a limited time) and passive (always "active" or ready to be used, but allocates a certain amount of energy from the energy core). There are 30 unique but 84 total devices.

Active Devices

There are 19 unique but 51 total active devices.

Cloak Cloak Mk2 Cloak Mk3
Decoy Generator Decoy Generator Mk2 Decoy Generator Mk3
Drone Disassembler Drone Disassembler Mk2 Drone Disassembler Mk3
EMP Generator EMP Generator Mk2 EMP Generator Mk3
Energized Boost Energized Boost Mk2 Energized Boost Mk3
Energy Discharger Energy Discharger Mk2 Energy Discharger Mk3
Energy Diverter Energy Diverter Mk2 Energy Diverter Mk3
Engine Booster Engine Booster Mk2 Engine Booster Mk3
Front Shield Generator Front Shield Generator Mk2 Front Shield Generator Mk3
Mainframe Override Mainframe Override Mk2 Mainframe Override Mk3
Missile Defense System Missile Defense System Mk2 Missile Defense System Mk3
Remote Energy Discharger Remote Energy Discharger Mk2 Remote Energy Discharger Mk3
Shield Disruptor Shield Disruptor Mk2 Shield Disruptor Mk3
Static Discharger Static Discharger Mk2 Static Discharger Mk3
Teleporter Teleporter Mk2 Teleporter Mk3
Time Extender Time Extender Mk2 Time Extender Mk3
Gatling Turret Laser Turret Missile Turret
Weapon Overdrive Weapon Overdrive Mk2 Weapon Overdrive Mk3

Passive Devices

There are 10 unique but 30 total passive devices.

Adaptive Armor Adaptive Armor Mk2 Adaptive Armor Mk3
Damage Converter Damage Converter Mk2 Damage Converter Mk3
Energy Core Extension Energy Core Extension Mk2 Energy Core Extension Mk3
Emergency Shield Emergency Shield Mk2 Emergency Shield Mk3
Sensor Relay Sensor Relay Mk2 Sensor Relay Mk3
Shield Shield Mk2 Shield Mk3
Shield ST Shield ST Mk2 Shield ST Mk3
Shield XC Shield XC Mk2 Shield XC Mk3
Target Decelerator Target Decelerator Mk2 Target Decelerator Mk3
Tractor Beam Tractor Beam Mk2 Tractor Beam Mk3

Consumables

Consumables are one-time use equipment. They're most useful in sticky situations for extra help, so they are good to be kept stocked up. There are 19 unique but 33 total consumables.

Anti-Missile Drone Shield Charge Drone Webber Drone
Combat Drone Sensor Drone Drone Override
Damage Booster Damage Booster Mk2 Damage Booster Mk3
Damage Limiter Damage Limiter Mk2 Damage Limiter Mk3
Energy Injector Energy Injector Mk2 Energy Injector Mk3
G&B Distress Beacon Tareen Beacon Throng Beacon
Shield Booster Shield Booster Mk2 Shield Booster Mk3
Plasma Mine Plasma Mine Mk2 Plasma Mine Mk3
Nano Injector Nano Injector Mk2 Nano Injector Mk3
Nano Kit Nano Extractor
Jump Stabilizer Plasma-Powered-Jump
Turret Override Device Charger

Mods

Primary Weapons and Devices can be upgraded in the inventory with modifications that upgrade some part of the equipment's stats, but usually with a negative effect as well. There are 15 unique but 34 total modifications.

Weapon Mods

Device Mods

Enhancements

Enhancements upgrade the player's ship with varying effects, often with a negative effect to balance out the positive. Some force or encourage varying or more unique playstyles. There are two types.

  • Subroutines, which can be obtained from behind locked doors in derelict Colonial stations. There are 17 total.
  • Glyphs, which can be obtained from opening the monolith in an Ancient Depot. There are 11 total.

More info Here

Removed Equipment

Currently, only the Scanning Probe has been removed from the game. Hull Enhancers are now known as Adaptive Armor.