Factions

From Everspace Wiki
Jump to: navigation, search
Disambig.png This article is about factions in Everspace. For factions in Everspace 2, see Factions (ES2).

There are a total of five distinct major factions in Cluster 34 and the current Everspace universe. Hero encounters all of them in various forms throughout his journey through the Demilitarized Zone. They are listed below. There is also one sub-faction or clan of the Outlaws which is run by Elek, called The Coalition. They are only encountered in Elek's missions and when they randomly jump in to help you in a sector.

List of Major Factions[edit | edit source]

Image Name Basic Description
Everspace-Codex-Ancients.png Ancients Ancients are a mysterious ancient race and one of five factions in the Everspace universe that appear to consist of dark energy. Once a powerful and far-reaching empire several thousand years ago, all that remains is ruins - the Ancient Warp Gates. There are two types of Ancients encountered in the game - the Ancient Warden and Ancient Splitters.
Everspace-Codex-ColonialFleet.png Colonials The Colonials or Colonial Fleet are one of five factions in the Everspace universe. The fleet is the means behind human expansion, originating from the Sol System. They are predominantly human, although other unknown races take part in the fleet. Before the end of the Colonial - Okkar War, the fleet made extensive use of cloning technology to help aid the expansion and war efforts. Remains of Colonial forces are seen all over the sectors, but encounters with Colonial enemies are rare, due to the peace treaty between the Colonials and the Okkar not permitting them access to the Demilitarized Zone.
Everspace-Codex-G&BFaction.png Grady & Brunt Prospects Grady & Brunt Prospects is a major interstellar mining corporation and one of five factions in the Everspace universe. Their operations and freighters are frequently found throughout the Demilitarized Zone. They are the only mining corporation allowed to operate in the DMZ as per the peace treaty between the Colonials and the Okkar. As such, Okkar and G&B ships will not attack each other unless otherwise provoked.
Everspace-Codex-OkkarHomeworld.png Okkar The Okkar are one of five factions in the Everspace universe. They are a reptilian race native to Cluster 34 - they have nine desert homeworlds which are powered with Viridian Energy. with a long life span. A war with the Colonials upon their arrival to the cluster caused the creation of the Demilitarized Zone and the immense destruction seen throughout. They are automatically hostile towards the player and Outlaws and are encountered in almost every zone of each sector.
Everspace-Codex-Outlaws.png Outlaws The Outlaws are one of five factions in the Everspace universe. They are a loose affiliation of various clans (such as Elek's Coalition or the Phantom Retaliators) comprised of various unknown races, mainly humans. They are extremely frequent in the Demilitarized Zone and Cluster 34 as a result of the destruction left behind by the Colonial - Okkar war. They are automatically hostile towards the player, and are encountered in almost every zone of each sector.

See also[edit | edit source]