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There are several major and minor factions in the Demilitarized Zone in the Everspace universe. They are all encountered in some form throughout Adam's journeys in the story of Everspace and the story of Everspace 2. All major factions and their subfactions are listed below.

Ancients[ | ]

Everspace-Codex-Ancients
Main article: Ancients


Ancients are a mysterious ancient race consisting of dark energy. Once a powerful and far-reaching empire several thousand years ago, all that remains is ruins - the Ancient Warp Gates. They are also revered by the Okkar.

Colonials[ | ]

Everspace-Codex-ColonialFleet
Main article: Colonials


The Colonials or Colonial Fleet are the means behind human expansion, originating from the Sol System. They are predominantly human, although other unknown races take part in the fleet. Before the end of the Colonial - Okkar War, the fleet made extensive use of cloning technology to help aid the expansion and war efforts. Remains of Colonial forces are seen all over the sectors, but encounters with Colonial enemies are rare, due to the peace treaty between the Colonials and the Okkar not permitting them access to the Demilitarized Zone. However, they are actively pursuing Adam Roslin clones (namely Hero) because of the fact that he is a clone and the death of Admiral Gorc.

Freelancers[ | ]

Main article: Freelancers


Freelancers are independent individuals or groups operating or just trying to survive in the DMZ.

The Coalition[ | ]

Main article: The Coalition


Formerly Outlaws, The Coalition is a group of reputable freelancers and traders based in the Drake system. Letho Starport serves as their main base of operations. Elek was once a high-ranking individual when the Coalition was still operating as Outlaws and conducting raids on other Outlaw gangs such as the Phantom Retaliators.

Grady & Brunt Prospects (G&B)[ | ]

Everspace-Codex-G&BFaction


Grady & Brunt Prospects is a major interstellar mining corporation. Their operations and freighters are frequently found throughout the Demilitarized Zone. They are the only mining corporation allowed to operate in the DMZ as per the peace treaty between the Colonials and the Okkar. As such, Okkar and G&B ships will not attack each other unless otherwise provoked.

Okkar[ | ]

Everspace-Codex-OkkarHomeworld
Main article: Okkar


The Okkar are a reptilian race native to Cluster 34 with a long life span. They have nine desert homeworlds which are powered with Viridian Energy. A war with the Colonials upon their arrival to the cluster caused the creation of the Demilitarized Zone and the immense destruction seen throughout. In Everspace, they are hostile towards the player (and Outlaws), and can be encountered in almost every zone of each sector.

In Everspace 2, they are neutral to the player, patrolling several locations in the DMZ. They also play a greater role in the story.

Okkar Prime[ | ]

Main article: Okkar Prime


A group of rogue Okkar hardliners who seek to drive out the Colonials by starting another war.

Outlaws[ | ]

Everspace-Codex-Outlaws
Main article: Outlaws


The Outlaws faction consists of various small groups of humans and other races. They are often seen roaming the Demilitarized Zone and Cluster 34 taking advantage of the wreckage left behind the Colonial - Okkar war. Most of them don't make a name for themselves due to their lack of presence and strength, but there are several noteworthy clans and individual leaders or chiefs.

Bloodstar[ | ]

Main article: Bloodstar


A once-powerful Outlaw gang that operated in the Ceto system. They were declining in power ever since Chief Bolton took over, and have since nearly completely collapsed as a result of Adam's actions. Some Bloodstar members are encountered in I Heart Scrap and can be convinced to adopt a more lawful lifestyle.

The Retaliators[ | ]

Main article: Retaliators


Zurilia[ | ]

Main article: Zurilia


Redeemers[ | ]

Main article: Redeemers


A cult of crazed religious fanatics who have been brainwashed by dark energy from Ancient sources.

See also[ | ]


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