Everspace Wiki
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[[File:Everspace-Enhancement-UI.png|thumb|500px|The in-run enhancement screen.]]
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[[File:Everspace-AncientTemple-ObeliskOpening.png|thumb|500px|A screenshot of the monolith opening inside the ancient structure with the glyph inside.]]
'''Glyphs''' are a type of [[:Category:Enhancements|enhancement]] in ''[[Everspace]]''. They are unlocked by defeating [[Ancients|Ancients]] at [[Ancient Depot|Ancient Depots]] (one glyph for each depot) and going close to the obelisk in the center of the large structure. There are currently eleven glyphs in the game. Collecting all eleven glyphs awards the Mr. Ancient [[Achievements|achievement]].
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'''Glyphs''' are a type of [[:Category:Enhancements|enhancement]] in ''[[Everspace]]''. They are unlocked by defeating [[Ancients|Ancients]] at [[Ancient Structures|Ancient Depots]] (one glyph for each depot) and going close to the monolith in the center of the large structure, then picking up the glyph that spawns. The first glyph unlocked will always be the Ancient Structures glyph. There are currently eleven glyphs in the game. Collecting all glyphs awards the Mr. Ancient [[Achievements|achievement]].
The list below lists them in the order that they are in the in-game enhancement screen, as seen on the right.
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The list below lists them in the order that they are in the in-game enhancement screen.
<br clear="all">
 
   
 
== List of Glyphs ==
 
== List of Glyphs ==
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{| align="left"
 
  +
{|
 
|-
 
|-
 
|
 
|
{{Glyph infobox
+
{{Glyph infobox
  +
| noalign=
 
| name=Ancient Structures
 
| name=Ancient Structures
 
| type= Navigation
 
| type= Navigation
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|-
 
|-
 
|
 
|
{{Glyph infobox
+
{{Glyph infobox
  +
| noalign=
 
| name=Headstart
 
| name=Headstart
 
| type=Navigation
 
| type=Navigation
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|-
 
|-
 
|
 
|
{{Glyph infobox
+
{{Glyph infobox
  +
| noalign=
 
| name=Low Profile
 
| name=Low Profile
 
| type=Navigation
 
| type=Navigation
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|-
 
|-
 
|
 
|
{{Glyph infobox
+
{{Glyph infobox
  +
| noalign=
 
| name=Leech
 
| name=Leech
 
| type=Damage and repair
 
| type=Damage and repair
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|-
 
|-
 
|
 
|
{{Glyph infobox
+
{{Glyph infobox
  +
| noalign=
 
| name=Ancient Friends
 
| name=Ancient Friends
 
| type=Defense
 
| type=Defense
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|-
 
|-
 
|
 
|
{{Glyph infobox
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{{Glyph infobox
  +
| noalign=
 
| name=Bullseye
 
| name=Bullseye
 
| type=Defense
 
| type=Defense
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| pos=Every critical hit immediately recharges the shield by 10%.
 
| pos=Every critical hit immediately recharges the shield by 10%.
 
| neg=Critical hits don't deal additional damage.
 
| neg=Critical hits don't deal additional damage.
  +
| classres = Interceptor
| res=Interceptor Scout
 
  +
| classres2 = Scout
 
}}
 
}}
 
|-
 
|-
 
|
 
|
{{Glyph infobox
+
{{Glyph infobox
  +
| noalign=
 
| name=Splitter
 
| name=Splitter
 
| type=Weapons
 
| type=Weapons
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| pos=When fired, [[Equipment#Secondary Weapons|secondary weapons]] split into two.
 
| pos=When fired, [[Equipment#Secondary Weapons|secondary weapons]] split into two.
 
| neg=Runs always start with only one empty secondary weapon slot.
 
| neg=Runs always start with only one empty secondary weapon slot.
| res=
 
 
}}
 
}}
 
|-
 
|-
 
|
 
|
{{Glyph infobox
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{{Glyph infobox
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| noalign=
 
| name=Ancient Weapon
 
| name=Ancient Weapon
 
| type=Weapons
 
| type=Weapons
 
| image=Everspace-Glyph-AncientWeapon.png
 
| image=Everspace-Glyph-AncientWeapon.png
| pos=You are given a very powerful [[Ancient Shock Rifle]] which deals more damage the lower your ship's hull hitpoints are.
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| pos=You are given a very powerful [[Ancient Weapon|Ancient Shock Rifle]] which deals more damage the lower your ship's hull hitpoints are.
| neg=Your ship's hull is damaged each time you fire and no other [[Primary Weapon|primary weapon]] can be used.
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| neg=Your ship's hull is damaged each time you fire and no other [[Equipment|Weapons]] can be used.
| res=
 
 
}}
 
}}
 
|-
 
|-
 
|
 
|
{{Glyph infobox
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{{Glyph infobox
  +
| noalign=
 
| name=Equalizer
 
| name=Equalizer
 
| type=Damage and repair
 
| type=Damage and repair
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| pos=After each jump the hull is set to 50%.
 
| pos=After each jump the hull is set to 50%.
 
| neg=After each jump the hull is set to 50%.
 
| neg=After each jump the hull is set to 50%.
| res=
 
 
}}
 
}}
 
|-
 
|-
 
|
 
|
{{Glyph infobox
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{{Glyph infobox
  +
| noalign=
 
| name=Berserker
 
| name=Berserker
 
| type=Damage and repair
 
| type=Damage and repair
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| pos=When boosting the ship's hull cannot be damaged.
 
| pos=When boosting the ship's hull cannot be damaged.
 
| neg=If you don't make a kill at least every 40 seconds your ship's hull gets constantly damaged.
 
| neg=If you don't make a kill at least every 40 seconds your ship's hull gets constantly damaged.
| res=
 
 
}}
 
}}
 
|-
 
|-
 
|
 
|
{{Glyph infobox
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{{Glyph infobox
  +
| noalign=
 
| name=Predetermination
 
| name=Predetermination
 
| type=Navigation
 
| type=Navigation
 
| image=Everspace-Glyph-Predetermination.png
 
| image=Everspace-Glyph-Predetermination.png
| pos=[[G&B]] and [[Okkar]] are hostile to eachother.
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| pos=[[G&B]] and [[Okkar]] are hostile to each other.
 
| neg=Jump destinations can't be chosen.
 
| neg=Jump destinations can't be chosen.
| res=
 
 
}}
 
}}
  +
|-
  +
|
 
|}
 
|}
<br clear="all">
 
   
 
== See also: ==
 
== See also: ==

Revision as of 21:34, 20 November 2018

Everspace-AncientTemple-ObeliskOpening

A screenshot of the monolith opening inside the ancient structure with the glyph inside.

Glyphs are a type of enhancement in Everspace. They are unlocked by defeating Ancients at Ancient Depots (one glyph for each depot) and going close to the monolith in the center of the large structure, then picking up the glyph that spawns. The first glyph unlocked will always be the Ancient Structures glyph. There are currently eleven glyphs in the game. Collecting all glyphs awards the Mr. Ancient achievement. The list below lists them in the order that they are in the in-game enhancement screen.

List of Glyphs

Everspace-Glyph-AncientStructures
Ancient Structures
Navigation
G-plus
Displays all Ancient Structures on the star map.
G-minus
{{{neg}}}
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Everspace-Glyph-Headstart
Headstart
Navigation
G-plus
Start in sector 2.
G-minus
{{{neg}}}
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Everspace-Glyph-LowProfile
Low Profile
Navigation
G-plus
Okkar forces and Colonial warships will not warp in anymore.
G-minus
Every location has a jump suppressor.
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Everspace-Glyph-Leech
Leech
Damage and repair
G-plus
If an enemy is destroyed, the player ship's hull is repaired by 20 hitpoints.
G-minus
Nanobots can only be used for component damage repair and crafting.
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Everspace-Glyph-AncientFriends
Ancient Friends
Defense
G-plus
Occasionally, Ancients will spawn and defend the player ship.
G-minus
{{{neg}}}
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Everspace-Glyph-Bullseye
Bullseye
Defense
G-plus
Every critical hit immediately recharges the shield by 10%.
G-minus
Critical hits don't deal additional damage.
Class Restriction
Interceptor

Scout

{{{classres3}}}

{{{classres4}}}

Everspace-Glyph-Splitter
Splitter
Weapons
G-plus
When fired, secondary weapons split into two.
G-minus
Runs always start with only one empty secondary weapon slot.
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Everspace-Glyph-AncientWeapon
Ancient Weapon
Weapons
G-plus
You are given a very powerful Ancient Shock Rifle which deals more damage the lower your ship's hull hitpoints are.
G-minus
Your ship's hull is damaged each time you fire and no other Weapons can be used.
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Everspace-Glyph-Equalizer
Equalizer
Damage and repair
G-plus
After each jump the hull is set to 50%.
G-minus
After each jump the hull is set to 50%.
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Everspace-Glyph-Berserker
Berserker
Damage and repair
G-plus
When boosting the ship's hull cannot be damaged.
G-minus
If you don't make a kill at least every 40 seconds your ship's hull gets constantly damaged.
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Everspace-Glyph-Predetermination
Predetermination
Navigation
G-plus
G&B and Okkar are hostile to each other.
G-minus
Jump destinations can't be chosen.
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

See also: