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Everspace Wiki
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[[File:Everspace-Hardcore.png|right|350px]] '''Hardcore Mode''' offers the ultimate challenge to the most veteran Everspace players. In this mode, [[Perks#Pilot Perks|pilot perks]] are set to a fixed layout and ship perks are only upgradable at the end of each sector with credits earned. The player must also select a handicap that will impair their gameplay during the next upcoming sector only. No progress is saved between Hardcore runs and all credits should be used during the run itself. All [[blueprints]] are unlocked in Hardcore except for [[Throng Beacon]] and [[Tareen Beacon]]. The UI changes to a blood-red tinge while in Hardcore Mode as a reminder of its [[difficulty]]. The final sector (''[[Sector 7]]'') of Hardcore Mode is entirely different than the normal campaign and was derived from the [https://news.xbox.com/en-us/2017/12/06/everspace-hardcore-mode-xbox-one-windows-10/ Xbox Game Preview]'s end level placeholder boss fight. Beating Hardcore for the first time permanently unlocks the Retro handicap as a toggleable option for easy/normal/hard and hardcore runs. ==Sector 7== The final sector is similar to an [[Ancient Warp Gates|Ancient warp gate]] location, but without the scanner impairment. It also has several large asteroids with an extremely high [[Outlaw]] presence and structures. The objective to win is to destroy four shield generators that are blocking the entrances to the warp gate and to find and free an [[Ancients#Ancient Warden|Ancient Warden]] in a cage. Once freed, the player needs to kill it and activate/go into the warp gate to win and complete the run. == Starting Pilot Perks == While pilot perks are not upgradable in a hardcore run, there are some that are upgraded already: {| class = "wikitable" ! Perk !! Level |- | [[Perks#Sector Scanner|Sector Scanner]] || 4 / 4 |- | [[Perks#Crafting Costs|Crafting Costs]] || 4 / 4 |- | [[Perks#Mining Yield|Mining Yield]] || 4 / 4 |- | [[Perks#Rare Loot Chance|Rare Loot Chance]] || 4 / 4 |- | [[Perks#Nanobot Efficiency|Nanobot Efficiency]] || 10 / 10 |- | [[Perks#Hitpoint Repair Rate|Hitpoint Repair Rate]] || 12 / 12 |- | [[Perks#Trading|Trading]] || 3 / 5 |} == Handicaps == There are a total of 23 available handicaps in Hardcore Mode. Each time the player completes a sector they are presented with two randomized handicaps and must choose a handicap for the next sector. Only '''one''' handicap is active at any given time; thus choosing a new handicap will replace the previous. Any effect from a handicap will be removed when it is replaced, including effects that are marked as "permanent". {| class="wikitable" |- ! Sectors !! Name !! In-Game Description !! Additional Notes |- | 1-5 || Stock Cooler || Two random [[components]] are permanently overheated. || |- | 1-5 || Retro || They don't make 'em like they used to. || Adds a pixelated effect to the screen with unique 8-bit [[Original Soundtrack|music]]. |- | 1-6 || Fair Game || [[Okkar]] forces jump in after about 3 minutes. || |- | 1-6 || We Break for Nobody || Opening the equipment menu does not pause the game. || |- | 1-6 || Grounded || Every location has a [[jump suppressor]]. || |- | 1-6 || Primary School || Can't fire [[Equipment#Secondary Weapons|secondary weapons]]. || |- | 1-6 || No readings || Hull and shield bars of enemies are not visible. || |- | 1-6 || Aggravated Battery || Energy core recharge rate is lowered by 40%. || |- | 1-6 || Leaf on the Wind || Reduced inertia dampening. || |- | 1-6 || Lazy Bots || [[Resources#Nano Bots|Nanobots]] can only be used for component damage repairs and crafting. ||[[Nano Injector]]s are still craftable. |- | 1-6 || Handle with Care || Increased component damage chance. || |- | 1-6 || Public Enemy || [[G&B]] are hostile. || |- | 1-6 || Unfinished Business || Jumping prohibited when enemies are detected within 2km range. || |- | 1-6 || Sprung a Leak || [[Resources#Fuel|Fuel]] leaks from the fuel tank over time. || |- | 1-6 || Anti Consumerism || [[Equipment#Consumables|Consumables]] can't be used. || |- | 1-6 || Hold Still || Energy core only recharges when standing still. || |- | 1-6 || Clueless || Threat levels, traders, service stations and natural hazards won't show on the map. || |- | 1-6 || Hidden Treasure || Containers don't have markers on the HUD. || |- | 3-5 || Denial of Service || No [[Service Station|service stations]] or [[Trader|traders.]] || |- | 3-6 || All Thumbs || Crafting is disabled. || |- | 3-6 || Bad Forecast || Natural hazard in every location. || |- | 3-6 || Unnatural Selection || During every jump a random consumable or secondary weapon slot is selected and emptied if not already empty. || |- | 3-6 || Crossfire || Two [[Outlaws#Outlaw Snipers|snipers]] will be spawned in every location. || |} ==[[Tips and Tricks]]== Hardcore is an extreme challenge, as it limits [[Perks]] and introduces the new handicap mechanic. Be comfortable with hard difficulty before attempting this mode. *No [[Ancient Structures]] will be generated in the run (excluding the one in Sector 7). *No [[Subroutines]] or [[Glyphs]] can be selected. *When unlocking new perks, definitely focus on energy and speed perks. New equipment slots and a few of the ship-specific perks are also very useful. *To save time, you can also use [[Light Missile]]s or either of the [[Flak Cannon]]s to instantly or quickly mine resource deposits. *Unspent credits will be carried over into the next sector, so don't worry about spending all of them. *Leftover [[Resources|Viridian Energy]] does not carry over to subsequent hardcore runs, and viridian energy from normal runs does not carry over to hardcore runs. *Handicaps: **Retro is more of a fun handicap rather than a real detriment, but it does significantly decrease visibility. Beating Hardcore will unlock it as a permanent option if you like the effects and music. **Handle With Care (increased component damage chance) will have no effect if you manage to get the Component Casings upgrade from a [[G&B_Factory#Tuning_Station|G&B factory tuning station]]. **We Break for Nobody (no pause in equipment menu): the comparison screen when looking at equipment that's still in space will still be paused. ==Gallery== <gallery mode="packed" style="text-align:left"> Hardcore-Sector7-1.jpg|Sector 7 File:Hardcore-Sector7-2.jpg|Outlaw construction on the Ancient Structure (Sector 7) File:Hardcore-Sector7-3.jpg| File:Hardcore-Sector7-4.png|One of the shield generators (Sector 7) File:Hardcore-Sector7-Warden.png|The encaged Ancient Warden (Sector 7) </gallery> {{#evu:https://www.youtube.com/watch?v=RwN6CFpRCtE |description=Hardcore Mode Gameplay Trailer (XBOX) |container=frame |alignment=left }} [[Category:Mechanics]]
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