Important locations

From Everspace Wiki
Jump to: navigation, search

As we advance, we grow and learn.
~ HIVE  upon jumping into a sector.
A screenshot example of a sector map.

There are many important locations found in Everspace. Most are shown on the sector map with a high enough level in the pilot perk Sector Scanner.

Locations shown on the map[edit | edit source]

Current Location[edit | edit source]

Marked with Icon Map Position.jpg over what zone the player is currently in.

While traversing the Demilitarized Zone to the final destination, the navigational map will indicate several aspects of each zone, listed below.

Jumpgates[edit | edit source]

Icon Map Jump Gate.jpg

Located in the last zone of each sector (except Sector 7), they allow the player to travel to the next sector, with no fuel cost.

More info here.

Threat levels[edit | edit source]

Indicates the threat of strong enemies in that zone.

Icon Map Low Risk.jpg

Icon Map Medium Risk.jpg

Icon Map High Risk.jpg

Higher threat levels mean higher chances of enemies warping in and higher chances of stronger enemies.

(Perk level of Perks#Sector_Scanner needed: 1st.)

Natural hazards[edit | edit source]

Icon Map Natural Hazard.jpg

There are many types of natural hazards that are usually detrimental to the player, such as:

  • Electric storms
  • Solar storms
  • Scanner/Visual impairment (thick "clouds")
  • Danger of overheating (close to a sun)
  • Dark Nebulae
  • Black holes (not marked with the natural hazard icon)

More info on each type here.

(Perk level of Sector Scanner needed: 2nd.)

Trader[edit | edit source]

Icon Map Trader.jpg

Shows the location of a Trader, where there are many trading options.

More info here.

(Perk level of Sector Scanner needed: 3rd.)

Service Stations[edit | edit source]

Icon Map Service Station.jpg

Shows the location of a Service Station, which offers up to three services (refueling, repairing, and trading).

More info here.

(Perk level of Sector Scanner needed: 4th.)

Ancient Depots[edit | edit source]

Ancient depot long icon.png

Also known as Ancient Structures or Ancient Warp Gates.

More info Here.

(Ancient Structures Glyph needed to see. Otherwise, it will show up as a natural hazard due to the scanner impairment present in every zone with an Ancient structure.)

DNA[edit | edit source]


Shows the location of an enemy clone with a DNA fragment. Once all 8 DNA fragments have been delievered to the Lab, it will not show up on the map anymore, but enemy clones will still spawn. More info here.

Sector 7[edit | edit source]

Sector 7 is the last sector in Everspace, and is always the same. There is only one system. More info here.

Additional in-zone locations[edit | edit source]

Unmarked on the sector map, there are many other locations/structures in the game:

  • There are many derelict and abandoned stations and structures scattered throughout the sectors, often with Subroutines.
  • G&B mining bases and freighters with mining lasers and drones.
  • G&B Factories, large stations that need to be powered up before offering various services.
  • Small or large outlaw structures can be found, usually with jump suppressors, drone servers, ship hangars, and turrets. These may have been old Colonial or G&B derelicts commandeered by the outlaws.
  • Asteroids are the most commonly-spawned objects.
  • Large asteroids are usually are somewhat hollow, and spawn with Crystal deposits, sometimes Containers, and sometimes Outlaw or Colonial structures.
  • Clusters of small or medium asteroids often spawn with Resources or Containers.

Lore Locations[edit | edit source]

While not very relevant to gameplay, there are several locations mentioned in the game's lore, such as:

Gallery[edit | edit source]