Light Missile

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SecWeapon-Icon-LightMissile.png
Light Missile
Secondary Weapon
Not as powerful as its big brother, the Heavy Missile, but faster, more maneuverable, and cheaper. Be ready to quickly fire several of these missiles at your enemy when its shield is down to deal some damage.
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Hull DPS
{{{hulldps}}}/s
Shield DPS
{{{shielddps}}}/s
Hull Damage
100
Shield Damage
40
Hull Area Damage
{{{hullareadmg}}}
Shield Area Damage
{{{shieldareadmg}}}
Fire Rate
3.33/s
Energy Consumption
{{{energyconweap}}}/s
Energy Consumption
{{{energycon}}}
Damage Per Energy
{{{dmgxen}}}
Velocity
600m/s
Spread
{{{spread}}}°
Range
2,000m
Full Charge Duration
{{{fullchdur}}}s
Area Damage Range
50m
Full Charge Damage Bonus
{{{fullchdmgx}}}x
Full Charge Add. Projectiles
{{{fullchpro}}}
Damage Increase
+{{{dmginc}}}%
Energy Consumption Increase
+{{{energyconinc}}}%
Energy Allocation
{{{energyalloc}}}
Hitpoints
{{{hp}}}
Recharge Rate
{{{rechargerate}}}/s
Recharge Delay
{{{rechargedel}}}s
Shutdown Duration
{{{shutdowndur}}}s
Cooldown Duration
{{{cooldur}}}s
Cooldown Duration Decrease
-{{{cooldurdec}}}%
Fire Rate Increase
+{{{firerateinc}}}%
Energy Consumption Decrease
-{{{energycondec}}}%
Hitpoints Increase
+{{{hpincper}}}%
Recharge Rate Increase
+{{{rechrateinc}}}%
Recharge Delay Decrease
-{{{rechdeldec}}}%
Shutdown Duration Decrease
-{{{shutdowndurdec}}}%
Resource Amount
{{{resamt}}}
Homing
Yes
Effect
{{{effect}}}
Effect Duration
{{{effectdur}}}s
Repair Amount
{{{repamt}}}
Life Time
{{{lifetime}}}s
Critical Hit Chance Increase
+{{{crithitchinc}}}%
Velocity Increase
+{{{speedinc}}}%
Range Increase
+{{{rangeinc}}}%
Spread Decrease
-{{{spreaddec}}}%
Effect Duration Increase
+{{{effectdurinc}}}%
Jump Cooldown Increase
+{{{jmpcooldinc}}}%
Full Charge Damage Mulitplier
{{{fullchdamx}}}x
Success Chance
{{{succha}}}%
Nano Bot Drop Chance
{{{nanodrop}}}%
Max Stack Size
20
Shield Piercing
+{{{shieldpierce}}}%
Conversion Percentage
{{{convpercent}}}%
Conversion Amount
{{{convamt}}}
Conversion Ratio
{{{convratio}}}
Critical Hit Chance
{{{crithit}}}%

The Light Missile is a secondary weapon in Everspace that fires a homing, low-damage missile.

Tips and Tricks[edit | edit source]


Crafting[edit | edit source]

Required Resources
Obtained Resources
Resource-SmallIcon-NanoBots.png
Nano Bots
{{{nanobot}}}
Resource-SmallIcon-ViridianEnergy.png
Viridian Energy
{{{venergy}}}
Resource-SmallIcon-Scrap.png
Scrap
4
Resource-SmallIcon-Gel.png
Gel
{{{gel}}}
Resource-SmallIcon-Compound.png
Compounds
{{{compound}}}
Resource-SmallIcon-PowerCell.png
Power Cells
{{{pcell}}}
Resource-SmallIcon-Processor.png
Processors
{{{processor}}}
Resource-SmallIcon-Crystal.png
Crystals
{{{crystal}}}
Resource-SmallIcon-Gas.png
Gas
{{{gas}}}
Resource-SmallIcon-Ore.png
Ore
2
Resource-SmallIcon-Plasma.png
Plasma
{{{plasma}}}
Resource-SmallIcon-DarkMatter.png
Dark Matter
{{{dmatter}}}
Resource-SmallIcon-DarkEnergy.png
Dark Energy
{{{denergy}}}


Salvaging[edit | edit source]

Required Resources
Obtained Resources
Resource-SmallIcon-NanoBots.png
Nano Bots
{{{nanobot}}}
Resource-SmallIcon-ViridianEnergy.png
Viridian Energy
{{{venergy}}}
Resource-SmallIcon-Scrap.png
Scrap
1
Resource-SmallIcon-Gel.png
Gel
{{{gel}}}
Resource-SmallIcon-Compound.png
Compounds
{{{compound}}}
Resource-SmallIcon-PowerCell.png
Power Cells
{{{pcell}}}
Resource-SmallIcon-Processor.png
Processors
{{{processor}}}
Resource-SmallIcon-Crystal.png
Crystals
{{{crystal}}}
Resource-SmallIcon-Gas.png
Gas
{{{gas}}}
Resource-SmallIcon-Ore.png
Ore
{{{ore}}}
Resource-SmallIcon-Plasma.png
Plasma
{{{plasma}}}
Resource-SmallIcon-DarkMatter.png
Dark Matter
{{{dmatter}}}
Resource-SmallIcon-DarkEnergy.png
Dark Energy
{{{denergy}}}

See also[edit | edit source]