Everspace Wiki
Advertisement

Modules in Everspace 2 are passive items providing various bonuses.

Module types[ | ]

Energy Cores[ | ]

Main article: Energy Cores (ES2)


Energy cores recharge primary weapons, shields, and boosters while they are not in use.

Shields[ | ]

Main article: Shields (ES2)


Shields provide a regenerating layer of shield hitpoints which is immune to direct kinetic damage.

Platings[ | ]

Main article: Platings


Platings provide a static layer of armor hitpoints underneath the ship's shield which is immune to energy damage. Missing hitpoints can be restored by killing enemies, paying credits in a station's hangar, or using certain consumables and devices.

Sensors[ | ]

Main article: Sensors (ES2)


Sensors detect enemies, NPCs, loot, resource deposits, and other points of interest, adding them to the ship's heads-up display.

Boosters[ | ]

Main article: Boosters (ES2)


Boosters allow the ship to boost, improving movement speed and handling for a short duration.

Cargo Units[ | ]

Main article: Cargo Units


Cargo units add inventory space and unlock the ability to craft and dismantle equipment.

Universal Module-specific Modifiers[ | ]

Modules can be found or crafted with certain special modifiers and prefixes. These provide a unique synergistic effect or stat boost. Additionally, prefixes can be found naturally on or can be added to a module by installing a catalyst. See Equipment for more information and universal modifiers & prefixes.

  • +X Firepower/Precision/Structure/Utility/Resistance/Expertise
    • A Firepower, Precision, or Structure attribute bonus is guaranteed to be the first modifier on all Uncommon+ modules.
    • Maximum attribute bonuses from these modifiers scale with approximately the square of item level, ranging from ~3 at Level 1 Uncommon to 527 at Level 30 Starforged-Superior. On modules without the Optimized prefix, actual attribute bonus values can be anywhere between 75% and 100% of the maximum attribute bonus for that module's item level.
  • 5% increased corrosion damage
  • 10% increased corrosion duration
  • 10% increased EMP duration
  • 5% reduced device cooldowns
  • 5% increased ULT generation
  • 10% increased ULT duration
  • 5% increased ULT damage
  • 4% increased shield hitpoints
  • 4% increased armor hitpoints
  • 8% increased hull hitpoints
  • 5% increased critical hit chance
  • +1% critical hit chance
  • 10% increased critical hit damage
  • 4% increased secondary weapon damage
  • 4% increased primary weapon damage
  • 4% increased device damage
  • 10% increased destabilized damage
  • 10% increased primary weapon range
  • 10% increased secondary weapon range
  • 10% increased device range
  • 5% reduced weapon energy consumption
  • 5% reduced boost energy consumption
  • 10% increased primary weapon damage while cloaked
  • 10% increased secondary weapon damage while cloaked
  • 10% increased device damage while cloaked
  • 6% increased energy damage
  • 6% increased kinetic damage
Advertisement