Perks (ES2)

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Disambig.png This article is about perks in Everspace 2. For perks in Everspace, see Perks.

Perks make a return in Everspace 2 but in a slightly different form. Hero (the player) has his own personal perks, and so do each of his companions, each having a different specialty. Hero's perks unlock with leveling up, while companion perks need to be unlocking by investing resources into them. Most perks are passive upgrades, but some have more active effects.

Adam/Hero[edit | edit source]

Every five levels a set of three new Player Perks get unlocked. Only one perk can be chosen from each set, but it can be changed at any time.

Level Req. Perk Effect
5 Exit Strategy Recieve 25% reduced damage while boosting
Close Call Instead of taking lethal damage a shield deploys that grants invincibility and lasts 10.0s. The ship must be docked to make the shield available gain after use.
Heir to the Hull Killing an enemy has a 15% chance to repair you for 30% of their maximum health.
10 Percussive Maintenance Incoming direct hull hits have a 3% chance to reduce a random device cooldown by 30%.
Downtime Warrior Weapons require 30% less energy for each device that is on cooldown.
Play it Safe Activating a device adds 5 charges of Reactive Armor, negating the damage of the next 5 impacts. The effect lasts for 6.0s.

Companion Perks[edit | edit source]

Each companion comes with a unique set of perks. They can be unlocked and upgraded by investing resources or completing certain tasks. Investing can be done at any time, in any increment, but cannot be undone.

Ben Grendal[edit | edit source]

Template:Ben perks

Dax Bashar[edit | edit source]

Perk Level Effect Requirements
Repairs 1 Pay only 70% for hull repairs. Credits (1680)
Scrap Metal (15)
Iron (25)
2 Pay only 70% for equipment repairs. Credits (2400)
Scrap Metal (15)
Iron (45)
Supra Gel (7)
3 Free hull repairs up to 30% of the maximum hull hitpoints when docking. Credits (4440)
Iron (60)
Scrap Metal (25)
Power Cell (10)
Dismantling 1 Weapons can be dismantled. Credits (600)
Vardum Crystal Shard (35)
Iron (40)
2 Dismantling may yield 1 additional item type. Credits (1100)
Copper (20)
Vardum Crystal Shard (20)
Scrap Metal (10)
3 Modules can be dismantled. Credits (1600)
Iron (60)
Vardum Crystal Shard (40)
Wiring Kit (5)
4 Dismantling may yield 1 additonal item type. Credits (3000)
Copper (48)
Vardum Crystal Shard (35)
Scrap Metal (18)
Tractor Beam 1 Increases the base tractor beam range to 800m. Credits (1440)
Iron (30)
Vardum Crystal Shard (40)
Anti-grav module (1)
2 Allows you to pull multiple objects at once. Credits (3360)
Vardum Crystal Shard (50)
Wiring Kit (6)
T1 Processor (2)
3 Increases the speed with which items are pulled. Credits (5400)
Vardum Crystal Shard (75)
Supra Gel (20)
Power cell (8)

Delia Wendo[edit | edit source]

Perk Level Effect Requirements
Energy Orbs 1 Destroying ships will sometimes set free energy orbs that replenish some weapon and boost energy when collected. Credits (720)
Supra Gel (3)
Vardum Crystal Shard (10)
2 Increases effectiveness of energy orbs by 10% Credits (1200)
Power Cell (15)
3 ? ?
4 ? ?
5 ? ?
6 ? ?