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Shock Rifle
Primary Weapon
Instantly emits a ray of energy that deals low shield and hull damage. Unlock this weapon's full potential by charging it before firing which will significantly increase the damage dealt.

Manufacturer: Shiva Systems
Class Restriction
Interceptor

Scout

Sentinel

{{{classres4}}}

Hull DPS
41.7/s
Shield DPS
41.7/s
Hull Damage
96
Shield Damage
96
Hull Area Damage
{{{hullareadmg}}}
Shield Area Damage
{{{shieldareadmg}}}
Fire Rate
2/s
Energy Consumption
6.9/s
Energy Consumption
{{{energycon}}}
Damage Per Energy
{{{dmgxen}}}
Velocity
{{{speed}}}m/s
Spread
{{{spread}}}°
Range
4,000m
Full Charge Duration
1.8s
Area Damage Range
{{{areadmgrange}}}m
Full Charge Damage Bonus
{{{fullchdmgx}}}x
Full Charge Add. Projectiles
{{{fullchpro}}}
Damage Increase
+{{{dmginc}}}%
Energy Consumption Increase
+{{{energyconinc}}}%
Energy Allocation
{{{energyalloc}}}
Hitpoints
{{{hp}}}
Recharge Rate
{{{rechargerate}}}/s
Recharge Delay
{{{rechargedel}}}s
Shutdown Duration
{{{shutdowndur}}}s
Cooldown Duration
{{{cooldur}}}s
Cooldown Duration Decrease
-{{{cooldurdec}}}%
Fire Rate Increase
+{{{firerateinc}}}%
Energy Consumption Decrease
-{{{energycondec}}}%
Hitpoints Increase
+{{{hpincper}}}%
Recharge Rate Increase
+{{{rechrateinc}}}%
Recharge Delay Decrease
-{{{rechdeldec}}}%
Shutdown Duration Decrease
-{{{shutdowndurdec}}}%
Resource Amount
{{{resamt}}}
Homing
{{{homing}}}
Effect
{{{effect}}}
Effect Duration
{{{effectdur}}}s
Repair Amount
{{{repamt}}}
Life Time
{{{lifetime}}}s
Critical Hit Chance Increase
+{{{crithitchinc}}}%
Velocity Increase
+{{{speedinc}}}%
Range Increase
+{{{rangeinc}}}%
Spread Decrease
-{{{spreaddec}}}%
Effect Duration Increase
+{{{effectdurinc}}}%
Jump Cooldown Increase
+{{{jmpcooldinc}}}%
Full Charge Damage Mulitplier
12x
Success Chance
{{{succha}}}%
Nano Bot Drop Chance
{{{nanodrop}}}%
Max Stack Size
{{{slotmax}}}
Shield Piercing
+{{{shieldpierce}}}%
Conversion Percentage
{{{convpercent}}}%
Conversion Amount
{{{convamt}}}
Conversion Ratio
{{{convratio}}}
Critical Hit Chance
{{{crithit}}}%
CRAFTING
Required Resources
Nano Bots
{{{nanobot}}}
Viridian Energy
{{{venergy}}}
Scrap
{{{scrap}}}
Gel
{{{gel}}}
Compounds
{{{compound}}}
Power Cells
{{{pcell}}}
Processors
{{{processor}}}
Crystals
{{{crystal}}}
Gas
{{{gas}}}
Ore
{{{ore}}}
Plasma
{{{plasma}}}
Dark Matter
{{{dmatter}}}
Dark Energy
{{{denergy}}}
SALVAGING
Obtained Resources
Nano Bots
{{{salnanobot}}}
Viridian Energy
{{{salvenergy}}}
Scrap
{{{salscrap}}}
Gel
{{{salgel}}}
Compounds
{{{salcompound}}}
Power Cells
{{{salpcell}}}
Processors
{{{salprocessor}}}
Crystals
{{{salcrystal}}}
Gas
{{{salgas}}}
Ore
{{{salore}}}
Plasma
{{{salplasma}}}
Dark Matter
{{{saldmatter}}}
Dark Energy
{{{saldenergy}}}

The Shock Rifle is a primary weapon in Everspace that fires an energy ray with pinpoint accuracy.

  • Comes equipped in the Colonial Scout's A loadout.
  • The damage shown is the damage at full charge, with a 1.8 second charge time giving 41.7 DPS. When not charged at all, it does around 8 damage per hit.

Crafting

Required Resources
Obtained Resources
Nano Bots
{{{nanobot}}}
Viridian Energy
{{{venergy}}}
Scrap
49
Gel
6
Compounds
{{{compound}}}
Power Cells
8
Processors
{{{processor}}}
Crystals
5
Gas
{{{gas}}}
Ore
29
Plasma
{{{plasma}}}
Dark Matter
{{{dmatter}}}
Dark Energy
4

Salvaging

Required Resources
Obtained Resources
Nano Bots
{{{nanobot}}}
Viridian Energy
{{{venergy}}}
Scrap
10
Gel
{{{gel}}}
Compounds
{{{compound}}}
Power Cells
{{{pcell}}}
Processors
{{{processor}}}
Crystals
{{{crystal}}}
Gas
{{{gas}}}
Ore
6
Plasma
{{{plasma}}}
Dark Matter
{{{dmatter}}}
Dark Energy
{{{denergy}}}

See also

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