Shock Rifle
Shock Rifle
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Primary Weapon
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Instantly emits a ray of energy that deals low shield and hull damage. Unlock this weapon's full potential by charging it before firing which will significantly increase the damage dealt. Manufacturer: Shiva Systems |
Class Restriction Interceptor Scout Sentinel {{{classres4}}} Hull DPS 41.7/s Shield DPS 41.7/s Hull Damage 96 Shield Damage 96 Hull Area Damage {{{hullareadmg}}} Shield Area Damage {{{shieldareadmg}}} Fire Rate 2/s Energy Consumption 6.9/s Energy Consumption {{{energycon}}} Damage Per Energy {{{dmgxen}}} Velocity {{{speed}}}m/s Spread {{{spread}}}° Range 4,000m Full Charge Duration 1.8s Area Damage Range {{{areadmgrange}}}m Full Charge Damage Bonus {{{fullchdmgx}}}x Full Charge Add. Projectiles {{{fullchpro}}} Damage Increase +{{{dmginc}}}% Energy Consumption Increase +{{{energyconinc}}}% Energy Allocation {{{energyalloc}}} Hitpoints {{{hp}}} Recharge Rate {{{rechargerate}}}/s Recharge Delay {{{rechargedel}}}s Shutdown Duration {{{shutdowndur}}}s Cooldown Duration {{{cooldur}}}s Cooldown Duration Decrease -{{{cooldurdec}}}% Fire Rate Increase +{{{firerateinc}}}% Energy Consumption Decrease -{{{energycondec}}}% Hitpoints Increase +{{{hpincper}}}% Recharge Rate Increase +{{{rechrateinc}}}% Recharge Delay Decrease -{{{rechdeldec}}}% Shutdown Duration Decrease -{{{shutdowndurdec}}}% Resource Amount {{{resamt}}} Homing {{{homing}}} Effect {{{effect}}} Effect Duration {{{effectdur}}}s Repair Amount {{{repamt}}} Life Time {{{lifetime}}}s Critical Hit Chance Increase +{{{crithitchinc}}}% Velocity Increase +{{{speedinc}}}% Range Increase +{{{rangeinc}}}% Spread Decrease -{{{spreaddec}}}% Effect Duration Increase +{{{effectdurinc}}}% Jump Cooldown Increase +{{{jmpcooldinc}}}% Full Charge Damage Mulitplier 12x Success Chance {{{succha}}}% Nano Bot Drop Chance {{{nanodrop}}}% Max Stack Size {{{slotmax}}} Shield Piercing +{{{shieldpierce}}}% Conversion Percentage {{{convpercent}}}% Conversion Amount {{{convamt}}} Conversion Ratio {{{convratio}}}
Critical Hit Chance {{{crithit}}}% |
CRAFTING
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Required Resources ![]() Nano Bots {{{nanobot}}} ![]() Viridian Energy {{{venergy}}} ![]() Scrap {{{scrap}}} ![]() Gel {{{gel}}} ![]() Compounds {{{compound}}} ![]() Power Cells {{{pcell}}} ![]() Processors {{{processor}}} ![]() Crystals {{{crystal}}} ![]() Gas {{{gas}}} ![]() Ore {{{ore}}} ![]() Plasma {{{plasma}}} ![]() Dark Matter {{{dmatter}}} ![]() Dark Energy {{{denergy}}} |
SALVAGING
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Obtained Resources ![]() Nano Bots {{{salnanobot}}} ![]() Viridian Energy {{{salvenergy}}} ![]() Scrap {{{salscrap}}} ![]() Gel {{{salgel}}} ![]() Compounds {{{salcompound}}} ![]() Power Cells {{{salpcell}}} ![]() Processors {{{salprocessor}}} ![]() Crystals {{{salcrystal}}} ![]() Gas {{{salgas}}} ![]() Ore {{{salore}}} ![]() Plasma {{{salplasma}}} ![]() Dark Matter {{{saldmatter}}} ![]() Dark Energy {{{saldenergy}}} |
The Shock Rifle is a primary weapon in Everspace that fires an energy ray with pinpoint accuracy.
Contents
Tips and Tricks[edit | edit source]
- Comes equipped in the Colonial Scout's A loadout.
- The damage shown is the damage at full charge, with a 1.8 second charge time giving 41.7 DPS. When not charged at all, it does around 8 damage per hit.
Crafting[edit | edit source]
Required Resources Obtained Resources ![]() Nano Bots {{{nanobot}}} ![]() Viridian Energy {{{venergy}}} ![]() Scrap 49 ![]() Gel 6 ![]() Compounds {{{compound}}} ![]() Power Cells 8 ![]() Processors {{{processor}}} ![]() Crystals 5 ![]() Gas {{{gas}}} ![]() Ore 29 ![]() Plasma {{{plasma}}} ![]() Dark Matter {{{dmatter}}}
![]() Dark Energy 4 |
Salvaging[edit | edit source]
Required Resources Obtained Resources ![]() Nano Bots {{{nanobot}}} ![]() Viridian Energy {{{venergy}}} ![]() Scrap 10 ![]() Gel {{{gel}}} ![]() Compounds {{{compound}}} ![]() Power Cells {{{pcell}}} ![]() Processors {{{processor}}} ![]() Crystals {{{crystal}}} ![]() Gas {{{gas}}} ![]() Ore 6 ![]() Plasma {{{plasma}}} ![]() Dark Matter {{{dmatter}}}
![]() Dark Energy {{{denergy}}} |