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Weapons in Everspace 2 are active items used in combat to deal damage. There are two main groups, primary and secondary, and the number of each type which can be carried depends on the class of the player's ship.

Primary Weapons[ | ]

Main article: Primary Weapons (ES2)


Primary weapons are the main damage dealer of ships. Each equipped primary weapon has its own energy pool which is replenished by the energy core over time while the weapon is not in use. Most specialize in either kinetic or energy damage, but some are more general-purpose.

Secondary Weapons[ | ]


Secondary weapons, encompassing various types of homing missiles, rockets, and mines, have potent effects but a limited internal ammo capacity, making them best used as a supplement to primary weapons. They can be restocked for credits at stations with the restock cost scaling with the base credit value of each weapon being restocked.

Weapon Modifiers & Prefixes[ | ]

Weapons can be found or crafted with certain special modifiers and prefixes. These provide a unique ability or aspect, or can increase stats in different ways. A prefix can be added to a weapon by installing a catalyst. See Equipment for more information.

Universal Weapon Modifiers[ | ]

  • +20% increased damage if your ship is exposed to sunlight.
  • +30% increased damage against units with a higher level than your own.
  • 20% increased damage against Ancients and Ancient-controlled units
  • Critical hits have a chance to recharge weapon energy by 2%
  • Deals 20% bonus damage against Outlaws
  • Deals 20% bonus damage against G&B
  • Deals 20% bonus damage against Okkar
  • Deals 20% bonus damage against Turrets
  • Deals 20% bonus damage against Capital Ships

Universal Weapon Prefixes[ | ]

  • Marksman: Increases range by 30%.
  • Powerful (Damage-Dealing Weapons): Increases both kinetic and energy damage by 20%.


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